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"Are the Authors of the Dungeon & Dragons Hardcover Adventures Blind to the Plight of DMs?"
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<blockquote data-quote="MarkB" data-source="post: 7374883" data-attributes="member: 40176"><p>I've run the first half of <em>Out of the Abyss</em>, and whilst I didn't find it too hard to navigate, I felt like it eventually outstayed its welcome. The party worked their way through Neverlight Grove, which was fine but felt a little linear, and through Blingdenstone, which was a lot of fun and a great area to embellish, but by the time they'd gone through those areas they'd already leveled up significantly. If I'd run Gracklstugh as well, they'd have been totally overlevelled for the second half, and frankly, after the excellent progress they'd made with the gnomes, trying to push them through an entire new town's worth of political intrigue just to scrape together one or two more clues that I'd basically have had to arbitrarily hold back the gnomes from giving them just didn't seem worthwhile. They made one flying stop in Gracklstugh as part of a gnomish trade caravan, and that was it for that chapter of the book.</p><p></p><p>A couple of my players really want me to continue the campaign, but I've had trouble mustering the enthusiasm for it. Even just reading the Gauntlgrym chapter feels like an information overload, and I don't relish the task of trying to dump all that info on my players in a coherent fashion.</p></blockquote><p></p>
[QUOTE="MarkB, post: 7374883, member: 40176"] I've run the first half of [i]Out of the Abyss[/i], and whilst I didn't find it too hard to navigate, I felt like it eventually outstayed its welcome. The party worked their way through Neverlight Grove, which was fine but felt a little linear, and through Blingdenstone, which was a lot of fun and a great area to embellish, but by the time they'd gone through those areas they'd already leveled up significantly. If I'd run Gracklstugh as well, they'd have been totally overlevelled for the second half, and frankly, after the excellent progress they'd made with the gnomes, trying to push them through an entire new town's worth of political intrigue just to scrape together one or two more clues that I'd basically have had to arbitrarily hold back the gnomes from giving them just didn't seem worthwhile. They made one flying stop in Gracklstugh as part of a gnomish trade caravan, and that was it for that chapter of the book. A couple of my players really want me to continue the campaign, but I've had trouble mustering the enthusiasm for it. Even just reading the Gauntlgrym chapter feels like an information overload, and I don't relish the task of trying to dump all that info on my players in a coherent fashion. [/QUOTE]
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"Are the Authors of the Dungeon & Dragons Hardcover Adventures Blind to the Plight of DMs?"
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