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*Dungeons & Dragons
"Are the Authors of the Dungeon & Dragons Hardcover Adventures Blind to the Plight of DMs?"
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<blockquote data-quote="AaronOfBarbaria" data-source="post: 7375654" data-attributes="member: 6701872"><p>Thank you, Elfcrusher, for clarifying for me what it is that <em>I</em> think and what <em>my</em> reasoning is - I thought I knew since, well, it is mine after all, but it certainly is nice of you to come and tell me what I think.</p><p></p><p>You can go ahead and keep having both sides of the discussion all to yourself, since you clearly would rather tell me what I am saying than listen to it.</p><p></p><p>But, just in case you actually did want someone besides you involved in the discussion:</p><p>I didn't realize 5th edition's product strategy was WotC's "first hit." Looked to me like they did things differently and settled on the current methodology after things were not going the way they wanted them to.</p><p></p><p>Companies should expand their product line when either doing so is a risk that the company can likely absorb and market information suggests could prove profitable (read: when the risk appears worth the reward).</p><p></p><p>What you are talking about though isn't quite just expanding product line - that's what having an adventure and a rules-y supplement every year is for D&D, as is licensing out the D&D property in various ways (apparel, video games, digital tools, and so on) and using the D&D brand on things like board games (Betrayal at Baldur's Gate is awesome, for example). You are also mixing in a change in strategy - which should really only be a thing a business does when either the new strategy appears by all indications that it will improve profitability, or when the current strategy is no longer working.</p><p></p><p>D&D comes as it does now not because this is WotC's "first hit", but because they already did the thing you wish they would do and it wasn't working for them - and they already went through all the changes to embrace the new strategy, so going back isn't easy. Like if Toyota had discovered their current strategy of releasing a variety of models weren't working out, downsized the company to focus on a smaller selection of models, and then you were asking them to build you a model they deemed to not be profitable enough to keep making and no longer have the factory capacity or manpower to actually produce for you.</p></blockquote><p></p>
[QUOTE="AaronOfBarbaria, post: 7375654, member: 6701872"] Thank you, Elfcrusher, for clarifying for me what it is that [I]I[/I] think and what [I]my[/I] reasoning is - I thought I knew since, well, it is mine after all, but it certainly is nice of you to come and tell me what I think. You can go ahead and keep having both sides of the discussion all to yourself, since you clearly would rather tell me what I am saying than listen to it. But, just in case you actually did want someone besides you involved in the discussion: I didn't realize 5th edition's product strategy was WotC's "first hit." Looked to me like they did things differently and settled on the current methodology after things were not going the way they wanted them to. Companies should expand their product line when either doing so is a risk that the company can likely absorb and market information suggests could prove profitable (read: when the risk appears worth the reward). What you are talking about though isn't quite just expanding product line - that's what having an adventure and a rules-y supplement every year is for D&D, as is licensing out the D&D property in various ways (apparel, video games, digital tools, and so on) and using the D&D brand on things like board games (Betrayal at Baldur's Gate is awesome, for example). You are also mixing in a change in strategy - which should really only be a thing a business does when either the new strategy appears by all indications that it will improve profitability, or when the current strategy is no longer working. D&D comes as it does now not because this is WotC's "first hit", but because they already did the thing you wish they would do and it wasn't working for them - and they already went through all the changes to embrace the new strategy, so going back isn't easy. Like if Toyota had discovered their current strategy of releasing a variety of models weren't working out, downsized the company to focus on a smaller selection of models, and then you were asking them to build you a model they deemed to not be profitable enough to keep making and no longer have the factory capacity or manpower to actually produce for you. [/QUOTE]
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"Are the Authors of the Dungeon & Dragons Hardcover Adventures Blind to the Plight of DMs?"
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