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General Tabletop Discussion
*Dungeons & Dragons
"Are the Authors of the Dungeon & Dragons Hardcover Adventures Blind to the Plight of DMs?"
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<blockquote data-quote="hawkeyefan" data-source="post: 7376483" data-attributes="member: 6785785"><p>Well, it's the internet.....so yeah, people will complain after buying the product. And then they'll continue to buy the product, and continue to complain. It's the nature of the beast. </p><p></p><p>And I'm sure we can come up with individual anecdotes that support a desire for any and all types of products. I don't know if one group of teenagers homebrewing is all that meaningful. It's cool to hear about, but is it that big of a deal? Not really....it's one example of who knows how many. </p><p></p><p>Also, I'd say that of all their products, Yawning Portal is the most different. It specifically bucks the long adventure design that all the other adventure books adhere to. I'd also say it's the least useful as a metric for gauging interest in different products because it is a reworking of existing adventures. The bulk of the work was already done in prior editions. It goes out of its way to use a variety of adventures from multiple editions to appeal to as many people as possible (with the notable exception of 4E). I wouldn't expect such a work to really be a useful metric for coming up with another multi-adventure book that had to be designed whole cloth, or for any other kind of niche book that deviated from their proven products. An entirely original series of multiple small adventures as opposed to conversions from prior editions, or a more niche product with a different presentation like a boxed set, would likely require the involvement of much more of the design team to complete. </p><p></p><p>Finally, I am not saying they should never deviate, or never fiddle with something that isn't broken, as you put it. I'd be happy to see them do that. I just think that it is something a little further off, once they've a better idea of the staying power of the current edition. Branching out too early could hinder the momentum they have built up. </p><p></p><p>Instead, I like that they continue to subtly tweak the approach, and to use different elements and themes in the adventures and supplements. I find each book has quite a lot to offer, whether it's to mine for simple dungeons by breaking the adventures up into bite size pieces, or whether it's interesting villains or organizations to drop into an existing campaign. For now, that's a smarter approach in my opinion. Leaving a more drastically different product for further down the road.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 7376483, member: 6785785"] Well, it's the internet.....so yeah, people will complain after buying the product. And then they'll continue to buy the product, and continue to complain. It's the nature of the beast. And I'm sure we can come up with individual anecdotes that support a desire for any and all types of products. I don't know if one group of teenagers homebrewing is all that meaningful. It's cool to hear about, but is it that big of a deal? Not really....it's one example of who knows how many. Also, I'd say that of all their products, Yawning Portal is the most different. It specifically bucks the long adventure design that all the other adventure books adhere to. I'd also say it's the least useful as a metric for gauging interest in different products because it is a reworking of existing adventures. The bulk of the work was already done in prior editions. It goes out of its way to use a variety of adventures from multiple editions to appeal to as many people as possible (with the notable exception of 4E). I wouldn't expect such a work to really be a useful metric for coming up with another multi-adventure book that had to be designed whole cloth, or for any other kind of niche book that deviated from their proven products. An entirely original series of multiple small adventures as opposed to conversions from prior editions, or a more niche product with a different presentation like a boxed set, would likely require the involvement of much more of the design team to complete. Finally, I am not saying they should never deviate, or never fiddle with something that isn't broken, as you put it. I'd be happy to see them do that. I just think that it is something a little further off, once they've a better idea of the staying power of the current edition. Branching out too early could hinder the momentum they have built up. Instead, I like that they continue to subtly tweak the approach, and to use different elements and themes in the adventures and supplements. I find each book has quite a lot to offer, whether it's to mine for simple dungeons by breaking the adventures up into bite size pieces, or whether it's interesting villains or organizations to drop into an existing campaign. For now, that's a smarter approach in my opinion. Leaving a more drastically different product for further down the road. [/QUOTE]
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"Are the Authors of the Dungeon & Dragons Hardcover Adventures Blind to the Plight of DMs?"
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