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General Tabletop Discussion
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"Are the Authors of the Dungeon & Dragons Hardcover Adventures Blind to the Plight of DMs?"
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<blockquote data-quote="hawkeyefan" data-source="post: 7377331" data-attributes="member: 6785785"><p>That's cool. I am not a fan of all the maintenance and tracking that goes along with XP. And we have players who can't make every session, so then it starts to become a case of them bein gpenalized for not making it, and so on. So we ditched XP entirely. This dates back to the 2E days, really. </p><p></p><p>Now, I am not really saying that leveling should be at the whim of the DM alone. In relation to the published adventures, I think the designers have given some thought to their suggestions. For games that aren't using a published adventure, or perhaps are doing so but in a different way than expected, then I think the DM should take a lot of things into consideration. </p><p></p><p>In my campaign, we're using some of the published books, but in a much more sandboxy way (with the exception of an excursion to Barovia to play through Curse of Strahd largely as presented, although altered for level 7 to 8 and no more). My campaign has been running since 5E started, and the players have gone through quite a lot of adventures, some from older editions, some from this, and some homebrew. If I did XP, they'd all be level 20 and retired. Instead, they're level 11 and we have lots left to go. </p><p></p><p>Pacing is the biggest reason to me to alter the XP system and use Milestone in favor. </p><p></p><p>But for the Adventures to be run as presented in the books, I think it's the far easier method to use.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 7377331, member: 6785785"] That's cool. I am not a fan of all the maintenance and tracking that goes along with XP. And we have players who can't make every session, so then it starts to become a case of them bein gpenalized for not making it, and so on. So we ditched XP entirely. This dates back to the 2E days, really. Now, I am not really saying that leveling should be at the whim of the DM alone. In relation to the published adventures, I think the designers have given some thought to their suggestions. For games that aren't using a published adventure, or perhaps are doing so but in a different way than expected, then I think the DM should take a lot of things into consideration. In my campaign, we're using some of the published books, but in a much more sandboxy way (with the exception of an excursion to Barovia to play through Curse of Strahd largely as presented, although altered for level 7 to 8 and no more). My campaign has been running since 5E started, and the players have gone through quite a lot of adventures, some from older editions, some from this, and some homebrew. If I did XP, they'd all be level 20 and retired. Instead, they're level 11 and we have lots left to go. Pacing is the biggest reason to me to alter the XP system and use Milestone in favor. But for the Adventures to be run as presented in the books, I think it's the far easier method to use. [/QUOTE]
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Community
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"Are the Authors of the Dungeon & Dragons Hardcover Adventures Blind to the Plight of DMs?"
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