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General Tabletop Discussion
Character Builds & Optimization
Are the core base classes enough to build what you want to play?
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<blockquote data-quote="Henry" data-source="post: 1698612" data-attributes="member: 158"><p>To give you a "Diaglo-Style" answer, people were creating Swashbuckling Fighters and Wu Jen-style wizards back in the days of OD&D.</p><p></p><p>However, to make one that does the types of things these archetypes do, I'd say, no, not in all cases. Swashbuckler is the most obvious example by far. You would need to prop this swashbuckler up with abilities that compensate for the armor bonuses lost by wearing light or no armor. You ALSO need soem sort of minor compensation for the damage lost by not choosing the MEGA-HUGE two-handed power-attacking weapons. Now, there are feats that help; Weapon specialization, expertise, weapon finesse, dodge, mobility, etc., but they are limited enough to the point that the swashbuckler is still not a peer of the tank fighter. I'm playing in a low-magic game now where I'm choosing feats that compensate my low armor class (such as combat expertise); as a result, I'm not "tanking" quite like the traditional D&D fighter, and I'm missing a DARNED sight more than usual, too. </p><p></p><p>However, with all archetypes, you can build a flavored version of them with the existing classes and races; with an archetype that is equivalent to a maxxed-out version of the base class, you might need the help that a PrC provides.</p></blockquote><p></p>
[QUOTE="Henry, post: 1698612, member: 158"] To give you a "Diaglo-Style" answer, people were creating Swashbuckling Fighters and Wu Jen-style wizards back in the days of OD&D. However, to make one that does the types of things these archetypes do, I'd say, no, not in all cases. Swashbuckler is the most obvious example by far. You would need to prop this swashbuckler up with abilities that compensate for the armor bonuses lost by wearing light or no armor. You ALSO need soem sort of minor compensation for the damage lost by not choosing the MEGA-HUGE two-handed power-attacking weapons. Now, there are feats that help; Weapon specialization, expertise, weapon finesse, dodge, mobility, etc., but they are limited enough to the point that the swashbuckler is still not a peer of the tank fighter. I'm playing in a low-magic game now where I'm choosing feats that compensate my low armor class (such as combat expertise); as a result, I'm not "tanking" quite like the traditional D&D fighter, and I'm missing a DARNED sight more than usual, too. However, with all archetypes, you can build a flavored version of them with the existing classes and races; with an archetype that is equivalent to a maxxed-out version of the base class, you might need the help that a PrC provides. [/QUOTE]
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