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General Tabletop Discussion
Character Builds & Optimization
Are the core base classes enough to build what you want to play?
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<blockquote data-quote="Moorcrys" data-source="post: 1701084" data-attributes="member: 7814"><p>Yes, that's where you as the DM decide which books to use or not to use. There's way too much material, a lot of it IMHO unbalanced or ridiculous, to suggest that you allow all of it, or even 80-90% of it. You can only use the 3 core books if you'd like and have an incredible game -- but going back to the start of the thread, which was I think the question of whether you can duplicate most of the new (tell me if I'm wrong but I have the feeling it meant basically WOTC-written) core-classes by simply using PH core classes with feats and skills. And my response is while many things can be duplicated with core classes, skills, and feats, you can't use the available core classes in the Player's Handbook to make a favored soul (spontaneous divine caster) type or a hexblade (arcane inspired fighter type a la paladin/ranger) type because they are built, balanced, and accessing a mechanic that no core class possesses inherently. Unless of course you'd like to significantly modify the sorcerer or ranger/paladin class to do so, in which case my argument is why go through the effort -- either ban the class and that style of character or just use the one that's been created and (hopefully) playtested.</p><p></p><p>Moorcrys</p></blockquote><p></p>
[QUOTE="Moorcrys, post: 1701084, member: 7814"] Yes, that's where you as the DM decide which books to use or not to use. There's way too much material, a lot of it IMHO unbalanced or ridiculous, to suggest that you allow all of it, or even 80-90% of it. You can only use the 3 core books if you'd like and have an incredible game -- but going back to the start of the thread, which was I think the question of whether you can duplicate most of the new (tell me if I'm wrong but I have the feeling it meant basically WOTC-written) core-classes by simply using PH core classes with feats and skills. And my response is while many things can be duplicated with core classes, skills, and feats, you can't use the available core classes in the Player's Handbook to make a favored soul (spontaneous divine caster) type or a hexblade (arcane inspired fighter type a la paladin/ranger) type because they are built, balanced, and accessing a mechanic that no core class possesses inherently. Unless of course you'd like to significantly modify the sorcerer or ranger/paladin class to do so, in which case my argument is why go through the effort -- either ban the class and that style of character or just use the one that's been created and (hopefully) playtested. Moorcrys [/QUOTE]
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