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General Tabletop Discussion
Character Builds & Optimization
Are the core base classes enough to build what you want to play?
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<blockquote data-quote="Umbran" data-source="post: 1701170" data-attributes="member: 177"><p>I wasn't the one who redefined the question, really. I was merely the one who recognized that the discussion had gone beyond the original question. Whether or not you can do a thing with the existing classes is moot if the thing in question isn't otherwise covered by the rules. The question has then gone beyond the issue of classes, and into the larger realm of overall rules.</p><p></p><p>However, let us review - the original question was:</p><p></p><p></p><p></p><p>Note that Quasqueton is asking about the <em>flavor</em>. He's not interested in getting the mechanics exactly correct.</p><p></p><p>I put it to you, MerricB, that I can put together a character with almost all of the flavor of a modern archtypal hacker using only D&D rules:</p><p></p><p>We've got a character who is incredibly intelligent, but perhaps weak in interpersonal skills and maybe common sense. He spends most of his time locked away in a room fiddling with bits of wooj nobody understands, tends to talk about technical details using language that only a few really grasp. He's perhaps a touch hyper, likely drawn to mild stimulants in liquid form. When in a crunch, he has a tendency of pulling out some odd bit of wooj and saving the day.</p><p></p><p>What we have is a wizard with a high Int, low Chr and Wis. He has a penchant for spell research, knows Draconic, has some ranks in Alchemy so that he knows how to make <em>really</em> strong coffee, and he tends to use spells of his own design rather thant he textbook standards. </p><p></p><p>All the flavor of a hacker, none of the mechanical hangups. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Umbran, post: 1701170, member: 177"] I wasn't the one who redefined the question, really. I was merely the one who recognized that the discussion had gone beyond the original question. Whether or not you can do a thing with the existing classes is moot if the thing in question isn't otherwise covered by the rules. The question has then gone beyond the issue of classes, and into the larger realm of overall rules. However, let us review - the original question was: Note that Quasqueton is asking about the [i]flavor[/i]. He's not interested in getting the mechanics exactly correct. I put it to you, MerricB, that I can put together a character with almost all of the flavor of a modern archtypal hacker using only D&D rules: We've got a character who is incredibly intelligent, but perhaps weak in interpersonal skills and maybe common sense. He spends most of his time locked away in a room fiddling with bits of wooj nobody understands, tends to talk about technical details using language that only a few really grasp. He's perhaps a touch hyper, likely drawn to mild stimulants in liquid form. When in a crunch, he has a tendency of pulling out some odd bit of wooj and saving the day. What we have is a wizard with a high Int, low Chr and Wis. He has a penchant for spell research, knows Draconic, has some ranks in Alchemy so that he knows how to make [i]really[/i] strong coffee, and he tends to use spells of his own design rather thant he textbook standards. All the flavor of a hacker, none of the mechanical hangups. :D [/QUOTE]
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Are the core base classes enough to build what you want to play?
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