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Are the core (PHB) feats enough?
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<blockquote data-quote="Seonaid" data-source="post: 1516688" data-attributes="member: 11195"><p>I agree completely. I've often wondered why it wasn't like this, but always shrugged and figured it was my lack of understanding of mechanics that made me confused.</p><p></p><p>I really like this. It makes more sense, and is more versatile. I don't know how it would affect balance, though, if it would at all.</p><p></p><p>Yes, the "normal" version of it should be the "benefit" of the feat. It makes sense.</p><p></p><p>I never really liked the idea of Tumble in combat. I've seen too many PC's roll their way out of getting hit to the point of it being munchkin-y (in my eyes). Changing that would help, and only having the +4 of Mobility would be more realistic and universal.</p><p></p><p>Almost always, when I've used Cleave, I could have used Great Cleave. I kind of think that Great Cleave is ridiculous, so I would recommend getting rid of Great Cleave, or limiting the number to x, determined by BAB or some other character-dependent variable.</p><p></p><p>I kind of like Manyshot, but I could live without Rapid Shot.</p><p></p><p>The only reason why I ever take Power Attack is to get Cleave and Great Cleave. I never use it, precisely because of the mathematics. I understand what happens, but I don't ever care to take the time to apply it. I also am reluctant to take away from my attack to do more damage. That applies also to Combat Expertise, and I would *never* take away from AC to apply to attack or damage.</p><p></p><p>I agree in theory, but would that make a balance difference? If so, perhaps having a prerequisite would fix that.</p><p></p><p>I agree <em>completely</em>.</p><p></p><p>I like the way this looks, but I'd have to see it in action before I could form a solid opinion. It seems like it might just complicate things (though that could be just that I'm used to the 3.5 system).</p><p></p><p>Agreed.</p><p></p><p>Yes, this definitely could use some simplifying. It seems like the feats were separated to prevent confusion, but it would be easy to combine them.</p><p></p><p>I'm not sure what to make of this. I have problems with the whole idea of an AoO, but I'm not sure if getting rid of these feats would make my problems less significant. I'm not entirely sure how to word my complaint, but AoO's seem off somehow. I'll think about it and maybe start another thread about it.</p><p></p><p>In game, I *really* like (Improved) Uncanny Dodge, but I'm not sure I like it in theory. I am tempted to say it should be gotten rid of, or at least Improved should be, but I don't know how to work it so the loss would be fair. I don't know, though, that I'd make them feats.</p><p></p><p>I don't understand what you're getting at here. Perhaps I'm just too unfamiliar with the rules and/or monks, but could you explain this again?</p></blockquote><p></p>
[QUOTE="Seonaid, post: 1516688, member: 11195"] I agree completely. I've often wondered why it wasn't like this, but always shrugged and figured it was my lack of understanding of mechanics that made me confused. I really like this. It makes more sense, and is more versatile. I don't know how it would affect balance, though, if it would at all. Yes, the "normal" version of it should be the "benefit" of the feat. It makes sense. I never really liked the idea of Tumble in combat. I've seen too many PC's roll their way out of getting hit to the point of it being munchkin-y (in my eyes). Changing that would help, and only having the +4 of Mobility would be more realistic and universal. Almost always, when I've used Cleave, I could have used Great Cleave. I kind of think that Great Cleave is ridiculous, so I would recommend getting rid of Great Cleave, or limiting the number to x, determined by BAB or some other character-dependent variable. I kind of like Manyshot, but I could live without Rapid Shot. The only reason why I ever take Power Attack is to get Cleave and Great Cleave. I never use it, precisely because of the mathematics. I understand what happens, but I don't ever care to take the time to apply it. I also am reluctant to take away from my attack to do more damage. That applies also to Combat Expertise, and I would *never* take away from AC to apply to attack or damage. I agree in theory, but would that make a balance difference? If so, perhaps having a prerequisite would fix that. I agree [i]completely[/i]. I like the way this looks, but I'd have to see it in action before I could form a solid opinion. It seems like it might just complicate things (though that could be just that I'm used to the 3.5 system). Agreed. Yes, this definitely could use some simplifying. It seems like the feats were separated to prevent confusion, but it would be easy to combine them. I'm not sure what to make of this. I have problems with the whole idea of an AoO, but I'm not sure if getting rid of these feats would make my problems less significant. I'm not entirely sure how to word my complaint, but AoO's seem off somehow. I'll think about it and maybe start another thread about it. In game, I *really* like (Improved) Uncanny Dodge, but I'm not sure I like it in theory. I am tempted to say it should be gotten rid of, or at least Improved should be, but I don't know how to work it so the loss would be fair. I don't know, though, that I'd make them feats. I don't understand what you're getting at here. Perhaps I'm just too unfamiliar with the rules and/or monks, but could you explain this again? [/QUOTE]
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Are the core (PHB) feats enough?
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