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Are the core (PHB) feats enough?
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<blockquote data-quote="Seonaid" data-source="post: 1517684" data-attributes="member: 11195"><p>Okay, I never got into rules and mechanics in 3E. Just recently I've interested myself in all of that, and I mostly play 3.5 now, so I actually didn't consider, in any of this, the change from 3 to 3.5. I agree with you now.</p><p></p><p>I don't like the idea of sneak attacks with two being the same as with one. I don't know how I feel regarding balance, but it seems to *make sense* that if you sneak attack in the same moment (basically) with two weapons, you'd get both. (I'm very much about making D&D *sensible*, to the greatest extent possible in a fantasy game.)</p><p></p><p>How does the +2 damage work if you're wielding the weapon in your off hand? My understanding of what you said is that you can designate at the moment of attack which weapon gets the +2. What if that weapon is not your primary? You can't switch hands en route to an attack (not easily anyway). Does that merely help offset the off-hand penalty?</p><p></p><p>Okay, I don't know enough about the non-standard attacks. I'll take your word for it, and agree that applying the AoO to the grapple (etc.) makes sense, and that it's ridiculous to have feats stacking to counter each other.</p><p></p><p>I'm honestly not sure what bothers me about them. It makes sense (there's that phrase again) that if someone is coming near you and not paying attention to you that you should be able to at least try to hit them. Still, I'm uneasy about it. Perhaps I should take it up in the House Rules forum.</p><p></p><p>You're right; in theory, I agree with you. However, in an ideal world, there would be no classes as such. In an ideal world (to me), you'd have a list of "features" that can be assigned point values and chosen by any character upon creation, as long as there is a reasonable amount of points allocated for creation. That way, you can have whatever character you want and are not restricted to classes or whatnot. I'm sure there are arguments against that, but I am one of those players who take half-elf regularly for flavor reasons.</p><p></p><p>When you put it that way, of course it's silly (and see my above comment about the change from 3 to 3.5). What was the reasoning behind making this feat? Is there some balance issue they were working on? Do certain character types/classes benefit from this more than others?</p><p></p><p>Interesting. I'd like to see this in practice. Do you use this in your campaigns? If so, how is it working out? I like the idea, but I wonder how it would work in play. Would it be stackable?</p><p></p><p>Yes, thank you very much. I hope I'm not boring you with my questions. I am *not* well-versed in the mechanics, so I could be bringing up ridiculous points. Feel free to just say to me, "Go read your PHB and DMG, you lazy slug!" <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Seonaid, post: 1517684, member: 11195"] Okay, I never got into rules and mechanics in 3E. Just recently I've interested myself in all of that, and I mostly play 3.5 now, so I actually didn't consider, in any of this, the change from 3 to 3.5. I agree with you now. I don't like the idea of sneak attacks with two being the same as with one. I don't know how I feel regarding balance, but it seems to *make sense* that if you sneak attack in the same moment (basically) with two weapons, you'd get both. (I'm very much about making D&D *sensible*, to the greatest extent possible in a fantasy game.) How does the +2 damage work if you're wielding the weapon in your off hand? My understanding of what you said is that you can designate at the moment of attack which weapon gets the +2. What if that weapon is not your primary? You can't switch hands en route to an attack (not easily anyway). Does that merely help offset the off-hand penalty? Okay, I don't know enough about the non-standard attacks. I'll take your word for it, and agree that applying the AoO to the grapple (etc.) makes sense, and that it's ridiculous to have feats stacking to counter each other. I'm honestly not sure what bothers me about them. It makes sense (there's that phrase again) that if someone is coming near you and not paying attention to you that you should be able to at least try to hit them. Still, I'm uneasy about it. Perhaps I should take it up in the House Rules forum. You're right; in theory, I agree with you. However, in an ideal world, there would be no classes as such. In an ideal world (to me), you'd have a list of "features" that can be assigned point values and chosen by any character upon creation, as long as there is a reasonable amount of points allocated for creation. That way, you can have whatever character you want and are not restricted to classes or whatnot. I'm sure there are arguments against that, but I am one of those players who take half-elf regularly for flavor reasons. When you put it that way, of course it's silly (and see my above comment about the change from 3 to 3.5). What was the reasoning behind making this feat? Is there some balance issue they were working on? Do certain character types/classes benefit from this more than others? Interesting. I'd like to see this in practice. Do you use this in your campaigns? If so, how is it working out? I like the idea, but I wonder how it would work in play. Would it be stackable? Yes, thank you very much. I hope I'm not boring you with my questions. I am *not* well-versed in the mechanics, so I could be bringing up ridiculous points. Feel free to just say to me, "Go read your PHB and DMG, you lazy slug!" :) [/QUOTE]
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