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General Tabletop Discussion
*TTRPGs General
Are the core (PHB) feats enough?
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<blockquote data-quote="Li Shenron" data-source="post: 1521169" data-attributes="member: 1465"><p>IIRC there are about a hundred feats in the 3.5 PHB. It seems a lot but we kind of notice these 2 problems most of the time:</p><p></p><p>1) some characters don't have feats more tied to their own class - this was definitely improved by 3.5, but still there should be more divine feats for example or more rogue-oriented or druid-oriented feats; in 3.0 a cleric just had to take combat feats (making him leaning towards the fighter role) or item creation/metamagic (making him leaning towards the wizard role), there was no feat to make him "more cleric" beside Extra Turning! He could always take generic feats (Great Fortitude, Improved Initiative, Toughness) but those are more feats that you take when you dont' have any better idea. </p><p></p><p>2) there are too few and too obvious feats paths - this is specifically critical for Fighters since they are all about feats. More or less, there are only 1 path of strength (root is Power Attack), 1 path of intelligence (root is Combat Expertise) and 2 paths of dexterity (archery and two weapon fighting). It would be nice if there were more paths to start with AND more branches to follow inside a path, and also more high-requirements feats for high-level fighters. The consequence of this reduced choice is that normally no one stays Fighter for 20 levels, because after a while there's not many feats left to take!</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 1521169, member: 1465"] IIRC there are about a hundred feats in the 3.5 PHB. It seems a lot but we kind of notice these 2 problems most of the time: 1) some characters don't have feats more tied to their own class - this was definitely improved by 3.5, but still there should be more divine feats for example or more rogue-oriented or druid-oriented feats; in 3.0 a cleric just had to take combat feats (making him leaning towards the fighter role) or item creation/metamagic (making him leaning towards the wizard role), there was no feat to make him "more cleric" beside Extra Turning! He could always take generic feats (Great Fortitude, Improved Initiative, Toughness) but those are more feats that you take when you dont' have any better idea. 2) there are too few and too obvious feats paths - this is specifically critical for Fighters since they are all about feats. More or less, there are only 1 path of strength (root is Power Attack), 1 path of intelligence (root is Combat Expertise) and 2 paths of dexterity (archery and two weapon fighting). It would be nice if there were more paths to start with AND more branches to follow inside a path, and also more high-requirements feats for high-level fighters. The consequence of this reduced choice is that normally no one stays Fighter for 20 levels, because after a while there's not many feats left to take! [/QUOTE]
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Are the core (PHB) feats enough?
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