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Are the costs for intelligent magic items too low?
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<blockquote data-quote="Nareau" data-source="post: 2741105" data-attributes="member: 969"><p>As the DM in question, here are my calculations on how this item should be priced without the intelligence:</p><p>Magic circle against evil, continuous</p><p>3 (spell level)* 5 (caster level) * 2000 (use activated or continuous) * 1.5 (10 min/level) = 45000gp </p><p></p><p>3x/day bless</p><p>1 (spell level) * 1 (caster level) * 2000 (use activated or continuous) * 5/3 (3/day) * .75 (similar ability) = 3333</p><p></p><p>3x/day cure moderate wounds</p><p>3 (spell level) * 5 (caster level) * 2000 (use activated or continuous) * 5/3 (3/day) * .75 (similar ability) = 50000</p><p></p><p>+10 diplomacy</p><p>10 * 10 * 100 * 1.5 = 15000</p><p></p><p>Bead of karma</p><p>20,000 * 1.5 (different ability) = 30000</p><p></p><p>Total cost: 143333</p><p></p><p>I counted the abilities as "use activated" but I'm not sure that's exactly right. The item can activate these powers without interference from the user, so I think that's the best way to treat it. It's certainly not "command word".</p><p></p><p>Did I make a mistake in allowing the creation of this item at the reduced costs given in the "intelligent item creation" rules? The cost at this point is almost 1/3 of what it "should" have cost.</p><p></p><p></p><p>I disagree strongly here. These ranks make your character the most proficient diplomat in the party, and a leader in NPC negotiations.</p><p></p><p></p><p>I disagree. You've found a way to make druids excellent out of combat healers (summoning a unicorn). While it's true that the cost per casting of CMW would be less in a wand, the fact that you can be healed withough sacrificing an action during combat is a tremendous bonus.</p><p></p><p></p><p>While I do think that magic items should be priced somewhat relative to their efficacy, I don't think that should be the only criteria. Besides, this argument is overridden quickly by the fact that enchantment [compulsion] magic is one of the single most important obstacles in the campaign. The fact that you can nullify such magics simply by moving up next to someone is far more useful than it would be in a "normal" campaign.</p><p></p><p>Spider</p></blockquote><p></p>
[QUOTE="Nareau, post: 2741105, member: 969"] As the DM in question, here are my calculations on how this item should be priced without the intelligence: Magic circle against evil, continuous 3 (spell level)* 5 (caster level) * 2000 (use activated or continuous) * 1.5 (10 min/level) = 45000gp 3x/day bless 1 (spell level) * 1 (caster level) * 2000 (use activated or continuous) * 5/3 (3/day) * .75 (similar ability) = 3333 3x/day cure moderate wounds 3 (spell level) * 5 (caster level) * 2000 (use activated or continuous) * 5/3 (3/day) * .75 (similar ability) = 50000 +10 diplomacy 10 * 10 * 100 * 1.5 = 15000 Bead of karma 20,000 * 1.5 (different ability) = 30000 Total cost: 143333 I counted the abilities as "use activated" but I'm not sure that's exactly right. The item can activate these powers without interference from the user, so I think that's the best way to treat it. It's certainly not "command word". Did I make a mistake in allowing the creation of this item at the reduced costs given in the "intelligent item creation" rules? The cost at this point is almost 1/3 of what it "should" have cost. I disagree strongly here. These ranks make your character the most proficient diplomat in the party, and a leader in NPC negotiations. I disagree. You've found a way to make druids excellent out of combat healers (summoning a unicorn). While it's true that the cost per casting of CMW would be less in a wand, the fact that you can be healed withough sacrificing an action during combat is a tremendous bonus. While I do think that magic items should be priced somewhat relative to their efficacy, I don't think that should be the only criteria. Besides, this argument is overridden quickly by the fact that enchantment [compulsion] magic is one of the single most important obstacles in the campaign. The fact that you can nullify such magics simply by moving up next to someone is far more useful than it would be in a "normal" campaign. Spider [/QUOTE]
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