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General Tabletop Discussion
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Are the DMG, the MM, and/or minis necessary?
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<blockquote data-quote="Garthanos" data-source="post: 5110926" data-attributes="member: 82504"><p>I would like to claim I wrote the above post.... or atleast pretend</p><p>Additionally Character Builder and the Adventure Tools(has monster building tools) even</p><p>from just a 1 month subscription not to mention the loads of pdfs content from archives of</p><p> Dragon is incredible.). The character builder and adventure tools do not stop working at the</p><p>end of the month its incredible but entry in to 4e is probably cheaper than </p><p>well any game with anything like the content. All the classes all the races immediately available</p><p>without a heavy entry purchase. </p><p></p><p>And I think the DMG is one of the few vital things for people just starting.</p><p> Some of the things include guidelines for going beyond</p><p>the explicit rules (part of which is on page 42 of the DMG )... </p><p>something you wont get a feel for in the players handbook alone</p><p>parts of being a DM may be easier (like adjusting encounters on the fly</p><p> and setting up) but figuring out how to integrate/exploit skill challenges and similar</p><p>new things I think takes a little learning some recommend the DMG2 more for this</p><p>though the articles on DDi.... though some skill challenge house rules like enworlds Stalker0 </p><p>bring it solid </p><p> <a href="http://www.enworld.org/forum/4e-fan-creations-house-rules/232340-stalker0s-obsidian-skill-challenge-system-update-version-1-1-now-pdf.html" target="_blank">http://www.enworld.org/forum/4e-fan-creations-house-rules/232340-stalker0s-obsidian-skill-challenge-system-update-version-1-1-now-pdf.html</a></p><p></p><p>The players handbook has some interesting elements in there which aren't in previous</p><p>editions that are a little squeezed between the mechanics of character design</p><p>Like the idea of the player being encouraged when they narrate and visualize how</p><p>there abilities and powers work to make it your own, it isnt nailed down to the description presented</p><p>by the book (that is just an option). Always been possible but the fact that its now v</p><p>ery much in your court is emphasized.</p><p>And your characters abilities don't need to represent just one game world thing or </p><p>always be that one precise thing... (this latter is mildly an extrapolation but it is rather</p><p>perfectly in keeping with 4e) </p><p></p><p>There are some slightly different philosophies of game play in 4e that werent in</p><p>previous editions but they don't have to overwhelm anything inspite of all </p><p>the interweb flames. </p><p></p><p>Anyway... no I wouldnt think just the PHB would be enough.</p><p>I find a penny and a nickle and a dime and a quarter or similar</p><p>miscellany will work in place of miniatures.. Unless you have a couple</p><p>computers handy... paper is a must have.</p></blockquote><p></p>
[QUOTE="Garthanos, post: 5110926, member: 82504"] I would like to claim I wrote the above post.... or atleast pretend Additionally Character Builder and the Adventure Tools(has monster building tools) even from just a 1 month subscription not to mention the loads of pdfs content from archives of Dragon is incredible.). The character builder and adventure tools do not stop working at the end of the month its incredible but entry in to 4e is probably cheaper than well any game with anything like the content. All the classes all the races immediately available without a heavy entry purchase. And I think the DMG is one of the few vital things for people just starting. Some of the things include guidelines for going beyond the explicit rules (part of which is on page 42 of the DMG )... something you wont get a feel for in the players handbook alone parts of being a DM may be easier (like adjusting encounters on the fly and setting up) but figuring out how to integrate/exploit skill challenges and similar new things I think takes a little learning some recommend the DMG2 more for this though the articles on DDi.... though some skill challenge house rules like enworlds Stalker0 bring it solid [url]http://www.enworld.org/forum/4e-fan-creations-house-rules/232340-stalker0s-obsidian-skill-challenge-system-update-version-1-1-now-pdf.html[/url] The players handbook has some interesting elements in there which aren't in previous editions that are a little squeezed between the mechanics of character design Like the idea of the player being encouraged when they narrate and visualize how there abilities and powers work to make it your own, it isnt nailed down to the description presented by the book (that is just an option). Always been possible but the fact that its now v ery much in your court is emphasized. And your characters abilities don't need to represent just one game world thing or always be that one precise thing... (this latter is mildly an extrapolation but it is rather perfectly in keeping with 4e) There are some slightly different philosophies of game play in 4e that werent in previous editions but they don't have to overwhelm anything inspite of all the interweb flames. Anyway... no I wouldnt think just the PHB would be enough. I find a penny and a nickle and a dime and a quarter or similar miscellany will work in place of miniatures.. Unless you have a couple computers handy... paper is a must have. [/QUOTE]
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Are the DMG, the MM, and/or minis necessary?
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