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General Tabletop Discussion
*Pathfinder & Starfinder
Are the flaming burst properties ever really worth it?
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<blockquote data-quote="Plane Sailing" data-source="post: 3422883" data-attributes="member: 114"><p>If I might move the comparison from your original example to something perhaps more representative of the underlying problem...</p><p></p><p>I think it can be more interesting to compare a +1 flaming frost weapon (+3 equivalent) to a +1 flaming burst weapon (+3 equivalent). Both cost the same, both have the same chance to hit, but the first one is doing an average 7 damage from +2d6 damage with every strike, the latter is doing an average of +3.5 + .55 = +4.05 damage with every strike (1d6 flaming + 10% chance (optimistically) of doing +1d10 damage.</p><p></p><p>I don't think that energy resistances are worth including in the calculation unless the entire campaign is all about fighting fiends or foes which characteristically have elemental resistance baked in; it would have a small effect in normal adventuring but not much I'd wager (and then just compare flaming burst with holy...)</p><p></p><p>So what damage would the flaming burst have to do on a crit to get its average damage up to equivalent +2 enhancement levels?</p><p></p><p>So the flaming burst longsword gets the normal +3.5 from flaming, and then crits (optimistically) 10% of the time, so 10d6 damage (average 35) turning up 10% of the time would round the overall expected damage up to +7 per round.</p><p></p><p>I can't imagine many DM's going for a 10d6 burst weapon though (and worse with higher crit multiples!). What about the best likely case? Keen rapier, threatens on 15-20, so optimistically could crit as much as 30% of the time, so about +3d6 damage 30% of the time would be very roughly equivalent to +1d6 all the time. How would you feel about burst weapons doing +3d6 damage (or more)?</p></blockquote><p></p>
[QUOTE="Plane Sailing, post: 3422883, member: 114"] If I might move the comparison from your original example to something perhaps more representative of the underlying problem... I think it can be more interesting to compare a +1 flaming frost weapon (+3 equivalent) to a +1 flaming burst weapon (+3 equivalent). Both cost the same, both have the same chance to hit, but the first one is doing an average 7 damage from +2d6 damage with every strike, the latter is doing an average of +3.5 + .55 = +4.05 damage with every strike (1d6 flaming + 10% chance (optimistically) of doing +1d10 damage. I don't think that energy resistances are worth including in the calculation unless the entire campaign is all about fighting fiends or foes which characteristically have elemental resistance baked in; it would have a small effect in normal adventuring but not much I'd wager (and then just compare flaming burst with holy...) So what damage would the flaming burst have to do on a crit to get its average damage up to equivalent +2 enhancement levels? So the flaming burst longsword gets the normal +3.5 from flaming, and then crits (optimistically) 10% of the time, so 10d6 damage (average 35) turning up 10% of the time would round the overall expected damage up to +7 per round. I can't imagine many DM's going for a 10d6 burst weapon though (and worse with higher crit multiples!). What about the best likely case? Keen rapier, threatens on 15-20, so optimistically could crit as much as 30% of the time, so about +3d6 damage 30% of the time would be very roughly equivalent to +1d6 all the time. How would you feel about burst weapons doing +3d6 damage (or more)? [/QUOTE]
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Are the flaming burst properties ever really worth it?
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