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General Tabletop Discussion
*Pathfinder & Starfinder
Are the new Essentials Classes too powerful?
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<blockquote data-quote="Dracomaxis" data-source="post: 5509027" data-attributes="member: 86246"><p>Alright, I am currently running a party through the H1-3 modules in order, we are on H2 Thunderspire Laybrinth and it seems that my 3 essentials characters; two controllers (Mage and Hunter) and a striker(Hexblade), do more than 75% of the damage in the encounters. This is partially to the fact that the mage has an encounter power that will do 10 damage in a burst 2 on a miss. As well due to the fact that the Hunter has an at will slow with feats that allow him to prone said target. And the Hexblade also has at will slayer damage, but then again that is just how it is for them, the slayer is no exception to this rule. </p><p> </p><p>I did look through the other essentials classes, and it seems that defender and healer roles are equally diverse in how usable they are. But then again, I am the DM and to me the encounters don't nearly seem as hard as they should be. </p><p> </p><p>My question to the reader is, do you think the essentials classes are too powerful compared to their latter classes with the miss effects that they gain, or are they just more powerfull now compared to say a two bladed ranger with lots of feats and a paragon path at lvl 11 when they are at 11? </p><p> </p><p>Thanks for the input!</p></blockquote><p></p>
[QUOTE="Dracomaxis, post: 5509027, member: 86246"] Alright, I am currently running a party through the H1-3 modules in order, we are on H2 Thunderspire Laybrinth and it seems that my 3 essentials characters; two controllers (Mage and Hunter) and a striker(Hexblade), do more than 75% of the damage in the encounters. This is partially to the fact that the mage has an encounter power that will do 10 damage in a burst 2 on a miss. As well due to the fact that the Hunter has an at will slow with feats that allow him to prone said target. And the Hexblade also has at will slayer damage, but then again that is just how it is for them, the slayer is no exception to this rule. I did look through the other essentials classes, and it seems that defender and healer roles are equally diverse in how usable they are. But then again, I am the DM and to me the encounters don't nearly seem as hard as they should be. My question to the reader is, do you think the essentials classes are too powerful compared to their latter classes with the miss effects that they gain, or are they just more powerfull now compared to say a two bladed ranger with lots of feats and a paragon path at lvl 11 when they are at 11? Thanks for the input! [/QUOTE]
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Are the new Essentials Classes too powerful?
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