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General Tabletop Discussion
*Pathfinder & Starfinder
Are the new Essentials Classes too powerful?
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<blockquote data-quote="Tony Vargas" data-source="post: 5509725" data-attributes="member: 996"><p>It is true that the Knight has no particular answer to the Fighter's Combat Superiority. Defend the Line, while superior, in a sense, to any Fighter at-will (only controller at-wills bestow conditions like slow), is not quite a replacement for it. </p><p></p><p>However, with regular OAs, you're getting into an area where DM style starts to make a big difference. A lot of DMs play most monsters as adverse to provoking, so Combat Superiority is not that big a deal. Monsters don't try to move away from the Fighter, but they don't try to move away from paladins or barbarians or rogues with Melee Training or anyone else who offers a half-creadible MBA. Other DMs play their monsters more fearlessly, and provoke OAs and mark punishment quite often. </p><p></p><p>With the former sort of DM, the advantage of Combat Superiority is minimal. With the latter, it's quite real, but then, so is the advantage of the Knight's per turn mark punishment. </p><p></p><p>And, yes, the Fighter can absolutely pull all kinds of awesome with a well timed, well positioned Come & Get It or other close burst 1 encounter power. That's a well-played Fighter, and, yes, it stacks up quite nicely compared to the Knight.</p><p></p><p>But, the Knight doesn't need timing or tactics to bring its defender mechanics into play. They're just sitting there, all the time. If the Mage pushes several foes next to him with Beguiling Strands, they're in the aura (and the Mage can do that as often as he likes). If he charges into a group of enemies, their all marked, he doesn't need to have taken Threatening Rush and given up damage to do it. </p><p></p><p>The lack of persistence of the Knight's 'mark' is a consequence of its ease of use, and is small price to pay, really. The flip side, that any enemy that finds itself adjacent to the Knight for any reason, finds itself 'marked,' immediately, quite makes up for it... /particularly/ for the less experience or more casual player, who doesn't have to keep track of which enemy he marked last round to make sure penalties are counted and punishments doled out.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 5509725, member: 996"] It is true that the Knight has no particular answer to the Fighter's Combat Superiority. Defend the Line, while superior, in a sense, to any Fighter at-will (only controller at-wills bestow conditions like slow), is not quite a replacement for it. However, with regular OAs, you're getting into an area where DM style starts to make a big difference. A lot of DMs play most monsters as adverse to provoking, so Combat Superiority is not that big a deal. Monsters don't try to move away from the Fighter, but they don't try to move away from paladins or barbarians or rogues with Melee Training or anyone else who offers a half-creadible MBA. Other DMs play their monsters more fearlessly, and provoke OAs and mark punishment quite often. With the former sort of DM, the advantage of Combat Superiority is minimal. With the latter, it's quite real, but then, so is the advantage of the Knight's per turn mark punishment. And, yes, the Fighter can absolutely pull all kinds of awesome with a well timed, well positioned Come & Get It or other close burst 1 encounter power. That's a well-played Fighter, and, yes, it stacks up quite nicely compared to the Knight. But, the Knight doesn't need timing or tactics to bring its defender mechanics into play. They're just sitting there, all the time. If the Mage pushes several foes next to him with Beguiling Strands, they're in the aura (and the Mage can do that as often as he likes). If he charges into a group of enemies, their all marked, he doesn't need to have taken Threatening Rush and given up damage to do it. The lack of persistence of the Knight's 'mark' is a consequence of its ease of use, and is small price to pay, really. The flip side, that any enemy that finds itself adjacent to the Knight for any reason, finds itself 'marked,' immediately, quite makes up for it... /particularly/ for the less experience or more casual player, who doesn't have to keep track of which enemy he marked last round to make sure penalties are counted and punishments doled out. [/QUOTE]
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Are the new Essentials Classes too powerful?
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