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General Tabletop Discussion
*Pathfinder & Starfinder
Are the new Essentials Classes too powerful?
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<blockquote data-quote="Dracomaxis" data-source="post: 5510156" data-attributes="member: 86246"><p>I remember that well, you don't need to remind me about rangers; but then again, the swordmage that never dies is always a problem, and don't even get me started with what a a good player can do with some items. Urgh, players that don't think of ways to circumvent the rules are hard to find, but then again I do that too!</p><p> </p><p></p><p> </p><p>I think that is one of my problems UngeheuerLich, luckly for now one of my controllers still has no idea what to do in combat! Oh yea, my races include 2 warforged and 2 shardminds... so ambushing them would need to happen in the underdark with no light, and epic tier ambushers, one of the warforged is a druid, who has a lovely passive 25 perception thanks to an elf in the party. </p><p> </p><p></p><p> </p><p>Yes, Obryn the party has six people. a mage, hunter, druid with the ability to gain combat adv. on a slowed target and has cat paw's, fighter, cleric, and hexblade. I am currently in the process of revamping the monsters, but my party have 3 new commers that don't play often, and 3 guys that always play with me, a balance is eluding me currently. </p><p> </p><p> </p><p></p><p>Aegeri, to answer your question , I have a evocation mage that mainly is there for crowd control but took some damage as well. </p><p> </p><p></p><p> </p><p>Saeviomagy you are absoultly right, I am going to have to think of some inventive ways to chalenge the old guys and the new guys at the same way, but keep it easy enough that the three new players don't go on strike. </p><p> </p><p>But then again, what fun is the game if I don't have to do a bit of work everyonce in awhile to make it work? Am I right?</p></blockquote><p></p>
[QUOTE="Dracomaxis, post: 5510156, member: 86246"] I remember that well, you don't need to remind me about rangers; but then again, the swordmage that never dies is always a problem, and don't even get me started with what a a good player can do with some items. Urgh, players that don't think of ways to circumvent the rules are hard to find, but then again I do that too! I think that is one of my problems UngeheuerLich, luckly for now one of my controllers still has no idea what to do in combat! Oh yea, my races include 2 warforged and 2 shardminds... so ambushing them would need to happen in the underdark with no light, and epic tier ambushers, one of the warforged is a druid, who has a lovely passive 25 perception thanks to an elf in the party. Yes, Obryn the party has six people. a mage, hunter, druid with the ability to gain combat adv. on a slowed target and has cat paw's, fighter, cleric, and hexblade. I am currently in the process of revamping the monsters, but my party have 3 new commers that don't play often, and 3 guys that always play with me, a balance is eluding me currently. Aegeri, to answer your question , I have a evocation mage that mainly is there for crowd control but took some damage as well. Saeviomagy you are absoultly right, I am going to have to think of some inventive ways to chalenge the old guys and the new guys at the same way, but keep it easy enough that the three new players don't go on strike. But then again, what fun is the game if I don't have to do a bit of work everyonce in awhile to make it work? Am I right? [/QUOTE]
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Are the new Essentials Classes too powerful?
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