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General Tabletop Discussion
*Pathfinder & Starfinder
Are the new Essentials Classes too powerful?
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<blockquote data-quote="Aegeri" data-source="post: 5510507" data-attributes="member: 78116"><p>The Knights mark punishment is very trivial to avoid. That is the entire argument I've been making. A -2 penalty that sticks around is a -2 penalty that inhibits all of your attacks. A simple push and being free to do whatever you want is entirely different. </p><p></p><p>Tell that to the Knight who has just met his first blizzard dragon <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>Also again, the key point is how trivial it is for many monsters to defeat the Knights mark and then be rampant to do anything they want.</p><p> </p><p>Ask yourself this: Is it better than having no mark at all?</p><p></p><p>And ending a Knights mark is also utterly trivial because it doesn't hang around. The fact is that the Knight is immensely simple to deal with for many monsters - a controller with a simple slide 1 effect can get rid of the Knight all day long. Unless a Knight is a specific build - Dwarf, Defend the Line and Worlds Serpents Grasp they suffer immensely. Heaven forbid the poor player of a Knight who doesn't take those three things. So while you can comment about a Fighter with precise strike, he's still better off than the Knight without the above 3. At least the fighter with precise strike never fails to keep that -2 penalty - which does make a huge difference (especially over multiple attacks).</p><p></p><p>In the end, when I've tried making effective Knights I always come down to Dwarf/Defend the Line/World Serpents Grasp, then later MC Cleric and Warpriest. The Warpriest mark turns the Knight from an ineffective "Hit me with forced powers to make me irrelevant" target into something absolutely murderous. With the Warpriest mark the Knight can multimark all day long and ensure that important enemies cannot simply avoid any penalty by ignoring them. Plus opens up the feat to make mark penalties -3 instead of -2.</p><p></p><p>IanB: You were, aura penalties never stack except for damage (which does freely stack now). So a -2 aura and a -5 aura inflicts the worst penalty.</p></blockquote><p></p>
[QUOTE="Aegeri, post: 5510507, member: 78116"] The Knights mark punishment is very trivial to avoid. That is the entire argument I've been making. A -2 penalty that sticks around is a -2 penalty that inhibits all of your attacks. A simple push and being free to do whatever you want is entirely different. Tell that to the Knight who has just met his first blizzard dragon :D Also again, the key point is how trivial it is for many monsters to defeat the Knights mark and then be rampant to do anything they want. Ask yourself this: Is it better than having no mark at all? And ending a Knights mark is also utterly trivial because it doesn't hang around. The fact is that the Knight is immensely simple to deal with for many monsters - a controller with a simple slide 1 effect can get rid of the Knight all day long. Unless a Knight is a specific build - Dwarf, Defend the Line and Worlds Serpents Grasp they suffer immensely. Heaven forbid the poor player of a Knight who doesn't take those three things. So while you can comment about a Fighter with precise strike, he's still better off than the Knight without the above 3. At least the fighter with precise strike never fails to keep that -2 penalty - which does make a huge difference (especially over multiple attacks). In the end, when I've tried making effective Knights I always come down to Dwarf/Defend the Line/World Serpents Grasp, then later MC Cleric and Warpriest. The Warpriest mark turns the Knight from an ineffective "Hit me with forced powers to make me irrelevant" target into something absolutely murderous. With the Warpriest mark the Knight can multimark all day long and ensure that important enemies cannot simply avoid any penalty by ignoring them. Plus opens up the feat to make mark penalties -3 instead of -2. IanB: You were, aura penalties never stack except for damage (which does freely stack now). So a -2 aura and a -5 aura inflicts the worst penalty. [/QUOTE]
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Are the new Essentials Classes too powerful?
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