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General Tabletop Discussion
*Pathfinder & Starfinder
Are the new trip rules broken?
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<blockquote data-quote="The Souljourner" data-source="post: 1186707" data-attributes="member: 1622"><p>Tripping is not overpowered. Why? Because <em>you could have just hit him in the first place</em>.</p><p></p><p>Tripping requires two rolls to succeed, and a further 3rd roll to get any damage out of it. <strong>Three Rolls!</strong> If you fail the second you either have to drop your weapon (congratulations, you just disarmed yourself!) or you risk being tripped yourself, a roll which, I might add, your improved trip is no help with.</p><p></p><p>Also, as people have said, anything that is large and has 4 legs is going to laugh at your pathetic trip attempt unless you spend a *lot* of resources to max out your trip check, in which case, you have sacrificed enough that I don't think it's a big deal.</p><p></p><p>And last but not least, there are plenty of tactics that work just fine to get around repeated trip attempts. You can trip from prone - you get -4 to hit on your touch attack, but who cares? It's a touch attack. And there's no penalty to the trip check, and obviously you can't be tripped again while you're prone, so there's no drawback. Alternatively, you could just attack first and use expertise/fighting defensively to give yourself a hideous AC, and watch the guy miss. There is prone attack from Sword and Fist, which says if you hit someone while you're prone, you get to your feet as a free action, which means not only do you get a full attack, you don't provoke an attack of opportunity (on the reasoning that almost no free actions provoke attacks of opportunity). Another option is to crawl 5 feet, take the attack of opportunity, and then stand up.</p><p></p><p>Only unintelligent foes are going to be so stupid as to lie there continuing to take attacks of opportunity as they stand up and get tripped every round (even presuming your tripper miraculously never fails a roll).</p><p></p><p>-The Souljourner</p></blockquote><p></p>
[QUOTE="The Souljourner, post: 1186707, member: 1622"] Tripping is not overpowered. Why? Because [i]you could have just hit him in the first place[/i]. Tripping requires two rolls to succeed, and a further 3rd roll to get any damage out of it. [b]Three Rolls![/b] If you fail the second you either have to drop your weapon (congratulations, you just disarmed yourself!) or you risk being tripped yourself, a roll which, I might add, your improved trip is no help with. Also, as people have said, anything that is large and has 4 legs is going to laugh at your pathetic trip attempt unless you spend a *lot* of resources to max out your trip check, in which case, you have sacrificed enough that I don't think it's a big deal. And last but not least, there are plenty of tactics that work just fine to get around repeated trip attempts. You can trip from prone - you get -4 to hit on your touch attack, but who cares? It's a touch attack. And there's no penalty to the trip check, and obviously you can't be tripped again while you're prone, so there's no drawback. Alternatively, you could just attack first and use expertise/fighting defensively to give yourself a hideous AC, and watch the guy miss. There is prone attack from Sword and Fist, which says if you hit someone while you're prone, you get to your feet as a free action, which means not only do you get a full attack, you don't provoke an attack of opportunity (on the reasoning that almost no free actions provoke attacks of opportunity). Another option is to crawl 5 feet, take the attack of opportunity, and then stand up. Only unintelligent foes are going to be so stupid as to lie there continuing to take attacks of opportunity as they stand up and get tripped every round (even presuming your tripper miraculously never fails a roll). -The Souljourner [/QUOTE]
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Are the new trip rules broken?
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