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General Tabletop Discussion
*Pathfinder & Starfinder
Are the new trip rules broken?
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<blockquote data-quote="Borc" data-source="post: 1189160" data-attributes="member: 14796"><p><strong>Trip + AoO</strong></p><p></p><p>I am currently playing a fighter type that uses trip to its extreme, and while i used the argument of having to use 3 rolls to get the person tripped and give damage it is quite over powered because of all the other AoO it gives to other players in my party, it is an obscene amount of damage when you look at it from the perspective of how much damage that one ability causes. and the continual tripping is definately a little broken as the character cannot get up if you always succeed on the trip attempt, because honestly who cares if you actually deal damage on the AoO whats important is that you keep the person on the ground. Because that is more important in the min/max game then it is in the metagame.</p><p></p><p>that being said, my playing group got together and talked about the issue and tried to find out a fair way to resolve the revolving trip issue in a fair manner to all. What we came up with was that AoO's can only be dealt with by regular melee attacks by the exact text of the description. We made it so that you cannot use any special attack during an AoO, that means no trip, grapple, and cleave. Also monsters cannot use their "special" abilities during an AoO as well, so they cannot swallow whole on an AoO. we have played that way for the past two sessions and while i really wish that i could have kept it as a revolving trip i see this as being more balanced and fair in the end, that being for both pcs and npcs.</p><p></p><p>Borc</p><p>May all those who seek me find my blade before my stomach!</p></blockquote><p></p>
[QUOTE="Borc, post: 1189160, member: 14796"] [b]Trip + AoO[/b] I am currently playing a fighter type that uses trip to its extreme, and while i used the argument of having to use 3 rolls to get the person tripped and give damage it is quite over powered because of all the other AoO it gives to other players in my party, it is an obscene amount of damage when you look at it from the perspective of how much damage that one ability causes. and the continual tripping is definately a little broken as the character cannot get up if you always succeed on the trip attempt, because honestly who cares if you actually deal damage on the AoO whats important is that you keep the person on the ground. Because that is more important in the min/max game then it is in the metagame. that being said, my playing group got together and talked about the issue and tried to find out a fair way to resolve the revolving trip issue in a fair manner to all. What we came up with was that AoO's can only be dealt with by regular melee attacks by the exact text of the description. We made it so that you cannot use any special attack during an AoO, that means no trip, grapple, and cleave. Also monsters cannot use their "special" abilities during an AoO as well, so they cannot swallow whole on an AoO. we have played that way for the past two sessions and while i really wish that i could have kept it as a revolving trip i see this as being more balanced and fair in the end, that being for both pcs and npcs. Borc May all those who seek me find my blade before my stomach! [/QUOTE]
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Are the new trip rules broken?
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