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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Are the older melee classes getting less attractive/obsolete?
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<blockquote data-quote="gamerprinter" data-source="post: 6364196" data-attributes="member: 50895"><p>Honestly, most players I am familiar like a character concept more than specifically how much damage can they do. For example barbarian is one of the most damaging basic classes, yet I don't know anyone (in my group) who wants to play barbarian ever. Paladin, ranger and fighter, even rogue is preferable in my group. In fact, I can't seem to get my players to want to play APG/UC classes - nobody wants to play a cavalier. Only I (when I play and not GM) prefer to play samurai, but then I'm using one of 4 Rite Publishing samurai archetypes when I do play samurai - I never play the basic samurai as per UC. If I get the Advanced Class Guide, there's a chance that the players will look and the possibility that I might one for playtest reasons, but I doubt my players will even touch any of those classes, no matter how much damage is consistently dealt. While that is a certainly important aspect of melee classes, really what the other class features are may be the determining factors whether anyone I know will play the new ones or not. Really the concept of swashbuckler isn't too inviting to the players in my group ever, so what it does for consistent damage is almost meaningless.</p><p></p><p>Of course most players I know aren't min/maxers nor overly into optimization. They don't want suboptimal characters (generally), but aren't overly concerned with mechanically maxing damage every round. It has value, but isn't something to base a melee character around. What's important to you or your group might not correspond to anyone else, necessarily. You're assuming this is of key importance to every player, and that is just not true.</p></blockquote><p></p>
[QUOTE="gamerprinter, post: 6364196, member: 50895"] Honestly, most players I am familiar like a character concept more than specifically how much damage can they do. For example barbarian is one of the most damaging basic classes, yet I don't know anyone (in my group) who wants to play barbarian ever. Paladin, ranger and fighter, even rogue is preferable in my group. In fact, I can't seem to get my players to want to play APG/UC classes - nobody wants to play a cavalier. Only I (when I play and not GM) prefer to play samurai, but then I'm using one of 4 Rite Publishing samurai archetypes when I do play samurai - I never play the basic samurai as per UC. If I get the Advanced Class Guide, there's a chance that the players will look and the possibility that I might one for playtest reasons, but I doubt my players will even touch any of those classes, no matter how much damage is consistently dealt. While that is a certainly important aspect of melee classes, really what the other class features are may be the determining factors whether anyone I know will play the new ones or not. Really the concept of swashbuckler isn't too inviting to the players in my group ever, so what it does for consistent damage is almost meaningless. Of course most players I know aren't min/maxers nor overly into optimization. They don't want suboptimal characters (generally), but aren't overly concerned with mechanically maxing damage every round. It has value, but isn't something to base a melee character around. What's important to you or your group might not correspond to anyone else, necessarily. You're assuming this is of key importance to every player, and that is just not true. [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Are the older melee classes getting less attractive/obsolete?
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