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General Tabletop Discussion
*Pathfinder & Starfinder
Are the older melee classes getting less attractive/obsolete?
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<blockquote data-quote="jasin" data-source="post: 6364560" data-attributes="member: 7531"><p>Well, I wouldn't say every class, but the general trend seems to be in that direction, yes.</p><p></p><p>What makes it more noticeable in ACG is how close many of the classes are in concept to some of the previous ones. The inquisitor seems about as powerful as the warpriest, but I liked it a lot more because it seemed to open up new character concepts. But the warpriest is a holy spellcasting warrior, and we already have the cleric. The slayer is a a stealthy agile assassin, and we already have the rogue. The hunter is an archer with a pet, and we already have the ranger. Any Advanced Player's Guide classes' power creep seemed unintentional, the ACG classes in many ways seem to intentionally go for the existing concepts, only better.</p><p></p><p></p><p>I don't think that's even open for debate, considering the classes that are getting rehauled are barbarian, monk, rogue, and summoner, and the monk, rogue, and summoner seem to be getting the most complaints (admittedly, that would mean Unchained will be bringing the summoner down to standards).</p><p></p><p></p><p>Going for 5E? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>Yes, the APs can be a bit unforgiving, and certainly aren't shy about using the new more unusual classes as opponents, which might prod the players into feeling they have to "keep up".</p></blockquote><p></p>
[QUOTE="jasin, post: 6364560, member: 7531"] Well, I wouldn't say every class, but the general trend seems to be in that direction, yes. What makes it more noticeable in ACG is how close many of the classes are in concept to some of the previous ones. The inquisitor seems about as powerful as the warpriest, but I liked it a lot more because it seemed to open up new character concepts. But the warpriest is a holy spellcasting warrior, and we already have the cleric. The slayer is a a stealthy agile assassin, and we already have the rogue. The hunter is an archer with a pet, and we already have the ranger. Any Advanced Player's Guide classes' power creep seemed unintentional, the ACG classes in many ways seem to intentionally go for the existing concepts, only better. I don't think that's even open for debate, considering the classes that are getting rehauled are barbarian, monk, rogue, and summoner, and the monk, rogue, and summoner seem to be getting the most complaints (admittedly, that would mean Unchained will be bringing the summoner down to standards). Going for 5E? :) Yes, the APs can be a bit unforgiving, and certainly aren't shy about using the new more unusual classes as opponents, which might prod the players into feeling they have to "keep up". [/QUOTE]
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Are the older melee classes getting less attractive/obsolete?
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