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General Tabletop Discussion
*Pathfinder & Starfinder
Are The Players The Heroes?
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<blockquote data-quote="Jacob" data-source="post: 5468286" data-attributes="member: 98644"><p>"The PCs are the Heroes" doesn't really ring as "the good guys" to me. More along the lines as the people whose story we are following. Their importance is up to the PCs themselves, but they should feel important in something for the world you're providing. Saying the campaign world is bigger than the PCs just pushes me away from any DM who claims as such.</p><p></p><p>However, I know quite well that without a basic structure of world to work off of, gaming falls apart. I'm also not arrogant enough to say "no railroading" because that's pretty much what is happening in any game, and you'd be a fool to subscribe to such knowledge. The DM provides paths for the PCs to follow, which the PC can even keep refusing, but in the end fleshing out who that PC is. PCs can claim who their characters are or how powerful they are over others all day, but in the end that's just talk. It's the DM that provides scenarios that flesh them out, showing reality over fantasy.</p><p></p><p>In the end, balance. Make it entertaining to the PCs, and build a world that intrigues them and actually puts challenges and consequences for them and what they do. But for Pete's sake never make the world the focus of the game, or you're just going to make the PCs wonder if they are playing a game, or just being told about things happening.</p></blockquote><p></p>
[QUOTE="Jacob, post: 5468286, member: 98644"] "The PCs are the Heroes" doesn't really ring as "the good guys" to me. More along the lines as the people whose story we are following. Their importance is up to the PCs themselves, but they should feel important in something for the world you're providing. Saying the campaign world is bigger than the PCs just pushes me away from any DM who claims as such. However, I know quite well that without a basic structure of world to work off of, gaming falls apart. I'm also not arrogant enough to say "no railroading" because that's pretty much what is happening in any game, and you'd be a fool to subscribe to such knowledge. The DM provides paths for the PCs to follow, which the PC can even keep refusing, but in the end fleshing out who that PC is. PCs can claim who their characters are or how powerful they are over others all day, but in the end that's just talk. It's the DM that provides scenarios that flesh them out, showing reality over fantasy. In the end, balance. Make it entertaining to the PCs, and build a world that intrigues them and actually puts challenges and consequences for them and what they do. But for Pete's sake never make the world the focus of the game, or you're just going to make the PCs wonder if they are playing a game, or just being told about things happening. [/QUOTE]
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