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*Pathfinder & Starfinder
Are The Players The Heroes?
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<blockquote data-quote="Celebrim" data-source="post: 5468539" data-attributes="member: 4937"><p>My PC's are destined. There lives are literally being manipulated by the gods. In the terms of the Robert Jordan's 'Wheel of Time' series they are 'Ta'veren' - which I find a very satisfying explanation for the quality of being a 'player character'. This is represented in the games mechanics: the players recieve 'destiny points', which almost all NPC's don't have, they have elite stat arrays, which almost all NPC's don't have, and they are advantaged characters, which most NPC's aren't, and most oddly somehow a number of such unusual characters with great destinies find themselves in the same place at the same time. Somehow six 'one in a million' characters are all in the same place at the same time. </p><p></p><p>And this is explained in game and in story as well. If any wierd coincidences occur surrounding the characters, they aren't coincidences. The fact that adventures spring up where ever they go is explained not just because it would be a boring game otherwise, but in game as well as the mechanations of the gods. Almost invariably, at some point in a campaign I expect the PC's to come face to face with a deity. In several cases this has happened at 1st level. </p><p></p><p>In my current campaign, literally, the destiny of the universe and the very lives of hundreds of thousands of people hang in the balance on the basis of the PC's decisions. The players and player characters and certainly the majority of NPC's don't as yet know this, but it is true nonetheless. If the players aren't the most important people on the whole world, then they are certainly numbered among them. Sure, there are other stories out there, some of which might even be as important as this one. It's a big world. And the villains, personages like Keeropus, are as important in the role of antagonist to the story and the world. But the PC's are literally important in a way that virtually all NPC's aren't. If an NPC knew of the PC's destiny, and the NPC was a hero themselves, they'd throw themselves in front of an arrow that was hurtling at the PC and say something like, "I did it because I am replaceable, but you are not."</p><p></p><p>The PC's are currently 3rd level. Which means, that in terms of HD and the like, they are just now beginning to be above average in power and ability. But in importance, they are just about unmatched. Jace Merlkin the Dragon Hunter, who is 20th level and the highest level mortal fighter currently on the planet, though having a story and being important in his own right is not as important as the PC's.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 5468539, member: 4937"] My PC's are destined. There lives are literally being manipulated by the gods. In the terms of the Robert Jordan's 'Wheel of Time' series they are 'Ta'veren' - which I find a very satisfying explanation for the quality of being a 'player character'. This is represented in the games mechanics: the players recieve 'destiny points', which almost all NPC's don't have, they have elite stat arrays, which almost all NPC's don't have, and they are advantaged characters, which most NPC's aren't, and most oddly somehow a number of such unusual characters with great destinies find themselves in the same place at the same time. Somehow six 'one in a million' characters are all in the same place at the same time. And this is explained in game and in story as well. If any wierd coincidences occur surrounding the characters, they aren't coincidences. The fact that adventures spring up where ever they go is explained not just because it would be a boring game otherwise, but in game as well as the mechanations of the gods. Almost invariably, at some point in a campaign I expect the PC's to come face to face with a deity. In several cases this has happened at 1st level. In my current campaign, literally, the destiny of the universe and the very lives of hundreds of thousands of people hang in the balance on the basis of the PC's decisions. The players and player characters and certainly the majority of NPC's don't as yet know this, but it is true nonetheless. If the players aren't the most important people on the whole world, then they are certainly numbered among them. Sure, there are other stories out there, some of which might even be as important as this one. It's a big world. And the villains, personages like Keeropus, are as important in the role of antagonist to the story and the world. But the PC's are literally important in a way that virtually all NPC's aren't. If an NPC knew of the PC's destiny, and the NPC was a hero themselves, they'd throw themselves in front of an arrow that was hurtling at the PC and say something like, "I did it because I am replaceable, but you are not." The PC's are currently 3rd level. Which means, that in terms of HD and the like, they are just now beginning to be above average in power and ability. But in importance, they are just about unmatched. Jace Merlkin the Dragon Hunter, who is 20th level and the highest level mortal fighter currently on the planet, though having a story and being important in his own right is not as important as the PC's. [/QUOTE]
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