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Are The Players The Heroes?
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<blockquote data-quote="JamesonCourage" data-source="post: 5469298" data-attributes="member: 6668292"><p>For reasons I explained, but I'll probably touch on them more in depth later in this same post.</p><p></p><p></p><p></p><p>I compared them to Rand after your initial comparison to them being like the Ta'veren. Perhaps Mat or Perrin are more fitting comparisons. Either way, to my knowledge, they're all supposedly very important to the future. If the PCs are similar, then it seems they're irreplaceable. If that's the case, making the comparison of one general taking the place of another doesn't seem to mesh, in my mind. Yes, realistically someone will take their place. However, if they take up their potential destiny as well, how are the PCs irreplaceable?</p><p></p><p></p><p></p><p>Okay, they're as important as Gandalf. Who was incredibly instrumental for success. The PCs are too, I imagine. However, if one dies, that seems to me that a fatal blow has been struck on the campaign plot, the future, etc. The PC cannot fulfill his destiny.</p><p></p><p>If, on the other hand, it can be explained off as "he didn't have that strong of a destiny after all," then I don't see how they are like the Ta'veren at all.</p><p></p><p></p><p></p><p>Boromir was strong, and was important in his own way. He was nowhere near as instrumental as Gandalf, who you compared them to a paragraph before this. Considering that, I don't think I downplayed his importance too much, when he is obviously not in line with the importance of the PCs.</p><p></p><p></p><p></p><p>I've run games where people have that connection to their characters. You almost feel bad when one of them fails, much less dies, or -even worse- is tortured to death. However, my game is far from hack and slash. Since it is so easy to be killed, the players rarely pick fights (though it depends on the character they are playing). We might go for 24 hours of actual playing time before a fight occurs, over the course of several sessions.</p><p></p><p>With that in mind, PCs death are exactly as I described them: a chance for a very good RP experience. Yes, the story is now altered. However, since the setting does not revolve around my PCs (even if the story does), it's very natural to have people come and leave the scene frequently, and adding another player is usually easy enough. Occasionally, a player does not make a character that works in a group game. The concept appeals to them, but his goals do not line up with the others. Or, worse yet, are openly opposed to them. He usually parts ways after a session or two, and the player has to make another character.</p><p></p><p>That's why I brought this question up. You are intelligent and creative, and I was curious how you could deal with PC death when you elevate their importance to such a degree. In my campaign, it's easy to accept faces coming and going, PCs included. The world is dangerous, people have different motives, and the residents of the worlds have learned to adapt to this.</p><p></p><p>In your game, it seems like one PC death can derail the plot, if they are as important as you say they are (Gandalf, or Ta'veren). If they can be replaced, I do not think they are quite as important, but maybe it's all subjective <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>I'm in complete agreement with this sentiment, if not the specifics.</p><p></p><p>At any rate, I hope you aren't taking my questions as offensive in any way. I'm interested in how you deal with what I see as a potential problem. I know you probably can deal with it, and I like seeing your input. Thanks for the civil replies.</p></blockquote><p></p>
[QUOTE="JamesonCourage, post: 5469298, member: 6668292"] For reasons I explained, but I'll probably touch on them more in depth later in this same post. I compared them to Rand after your initial comparison to them being like the Ta'veren. Perhaps Mat or Perrin are more fitting comparisons. Either way, to my knowledge, they're all supposedly very important to the future. If the PCs are similar, then it seems they're irreplaceable. If that's the case, making the comparison of one general taking the place of another doesn't seem to mesh, in my mind. Yes, realistically someone will take their place. However, if they take up their potential destiny as well, how are the PCs irreplaceable? Okay, they're as important as Gandalf. Who was incredibly instrumental for success. The PCs are too, I imagine. However, if one dies, that seems to me that a fatal blow has been struck on the campaign plot, the future, etc. The PC cannot fulfill his destiny. If, on the other hand, it can be explained off as "he didn't have that strong of a destiny after all," then I don't see how they are like the Ta'veren at all. Boromir was strong, and was important in his own way. He was nowhere near as instrumental as Gandalf, who you compared them to a paragraph before this. Considering that, I don't think I downplayed his importance too much, when he is obviously not in line with the importance of the PCs. I've run games where people have that connection to their characters. You almost feel bad when one of them fails, much less dies, or -even worse- is tortured to death. However, my game is far from hack and slash. Since it is so easy to be killed, the players rarely pick fights (though it depends on the character they are playing). We might go for 24 hours of actual playing time before a fight occurs, over the course of several sessions. With that in mind, PCs death are exactly as I described them: a chance for a very good RP experience. Yes, the story is now altered. However, since the setting does not revolve around my PCs (even if the story does), it's very natural to have people come and leave the scene frequently, and adding another player is usually easy enough. Occasionally, a player does not make a character that works in a group game. The concept appeals to them, but his goals do not line up with the others. Or, worse yet, are openly opposed to them. He usually parts ways after a session or two, and the player has to make another character. That's why I brought this question up. You are intelligent and creative, and I was curious how you could deal with PC death when you elevate their importance to such a degree. In my campaign, it's easy to accept faces coming and going, PCs included. The world is dangerous, people have different motives, and the residents of the worlds have learned to adapt to this. In your game, it seems like one PC death can derail the plot, if they are as important as you say they are (Gandalf, or Ta'veren). If they can be replaced, I do not think they are quite as important, but maybe it's all subjective :) I'm in complete agreement with this sentiment, if not the specifics. At any rate, I hope you aren't taking my questions as offensive in any way. I'm interested in how you deal with what I see as a potential problem. I know you probably can deal with it, and I like seeing your input. Thanks for the civil replies. [/QUOTE]
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