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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Are the Rakshasas Rajahs/Elder Evils/Great Old Ones the same?
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<blockquote data-quote="wolfen fenrison" data-source="post: 2622461" data-attributes="member: 35151"><p>well thank you anyway for your support</p><p></p><p>sanity rules make for a dark grity game where every corner is a threat to one's body and mind, even with the sanity resistance rules i've supplied if you use the encounter model chart in <strong>Lords of Madness pg. 13 </strong> any resistance the heroes may have quickly becomes moot. this does two things; first players look at thier sanity resistance as a shield to the horrors of thier world and still charge in blindly as is this was a nomal session, second when the kick the door in on the insane cult, do as <strong>LoM pg.13 </strong> says and have that first encouter at EL+3 and make it something truly horrific, and i'm not just saying a nasty looking monster but they enter the tomb and the cult sorcerer is ripping peoples hearts out with his bear hands (the ECS says the indiana jones trilogy is an influence, why not use it), even better make it some the party knows (like a favored NPC) and add salt to the wound have the sacrifice be willing behaving like this is an honor and not a death sentance, and then have some unspeekable betentacled creature from the depths of kyber to consume the happless NPC's body and soul, and then someone spots the PCs regardless of weither or not they made thier hide/move silent DCs (cultists have that whole insane insight and all) and the sane members get to fight the creature and cult, god i love happy endings.</p><p></p><p>now you can run the above senario without sanity rules at all and it will have a more pulp action fell to it, but still try to play it a way that freaks the crap out of your players, it makes so much more satisfying when thye bearly make out a situation that genuenly scares them.</p></blockquote><p></p>
[QUOTE="wolfen fenrison, post: 2622461, member: 35151"] well thank you anyway for your support sanity rules make for a dark grity game where every corner is a threat to one's body and mind, even with the sanity resistance rules i've supplied if you use the encounter model chart in [B]Lords of Madness pg. 13 [/B] any resistance the heroes may have quickly becomes moot. this does two things; first players look at thier sanity resistance as a shield to the horrors of thier world and still charge in blindly as is this was a nomal session, second when the kick the door in on the insane cult, do as [B]LoM pg.13 [/B] says and have that first encouter at EL+3 and make it something truly horrific, and i'm not just saying a nasty looking monster but they enter the tomb and the cult sorcerer is ripping peoples hearts out with his bear hands (the ECS says the indiana jones trilogy is an influence, why not use it), even better make it some the party knows (like a favored NPC) and add salt to the wound have the sacrifice be willing behaving like this is an honor and not a death sentance, and then have some unspeekable betentacled creature from the depths of kyber to consume the happless NPC's body and soul, and then someone spots the PCs regardless of weither or not they made thier hide/move silent DCs (cultists have that whole insane insight and all) and the sane members get to fight the creature and cult, god i love happy endings. now you can run the above senario without sanity rules at all and it will have a more pulp action fell to it, but still try to play it a way that freaks the crap out of your players, it makes so much more satisfying when thye bearly make out a situation that genuenly scares them. [/QUOTE]
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Community
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*Pathfinder & Starfinder
Are the Rakshasas Rajahs/Elder Evils/Great Old Ones the same?
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