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Are the Scarlet bro's and Iuz holding GREYHAWK back?
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<blockquote data-quote="thedungeondelver" data-source="post: 3551648" data-attributes="member: 34865"><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">The problem is you, not <strong>GREYHAWK</strong>. Or more specifically, the problem is because you're not doing anything <em>with</em> it. <strong>GREYHAWK</strong> is some assembly required. Batteries not included. Wind before using. If you want Iuz to march on the Wolf Nomads to squash them <em>once and for all</em>, then do it. If you want the Scarlet Brotherhood to sacrifice a small army of magic-users in an attempt to kidnap and replace Mordenkainen with a Doppleganger, make it so!</span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">You get - or rather, got, I don't know what the admonition for <strong>GREYHAWK</strong> is these days - a world described as being on the precipice. Giants are banding together and attacking Geoff. Rumors abound of a strange and unknowable evil lich passed beyond even the powers of lichdom in the forgotten Sunndi. Cultists are on the move, searching for some blasphemous temple in the Lortmils. It's up to <em>you</em> to make that a cohesive, moving, generating plot.</span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">For example, in my <strong>WORLD OF GREYHAWK</strong> campaign, Acererak is (and the players do not know this yet) the primal evil force in the world. Taking a nod from <strong>RETURN TO THE TOMB OF HORRORS</strong>, Acererak has wandered the negative energy planes in spirit form and has encountered Tharizdun, who is locked out of the Prime Material Plane. Acererak is trying to merge with Tharizdun and basically destroy the world. In the meantime, <em>other</em> Elder Elemental Gods are aware of the shenanegans and trying to build a power base to either beat the Acererak/Tharizdun tag-team to the punch. In the case of the EEG worshipped by the Drow, they're doing it by knocking the pegs out from under their chief rivals, the worhsippers of Lolth by drawing attention to the Drow and leading a party of hopefully near-godlike adventuerers to destroy her so that they can increase their power-base, their worship-base and then accomplish the unthinkable themselves. The followers of the EEG of the <strong>TEMPLE OF ELEMENTAL EVIL</strong> have their <em>own</em> agenda.</span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">All of these events are going to tie together and change the face of <strong>GREYHAWK</strong> by the time I'm done with the campaign. How it changes, and whether it's for better or worse, is up to the players' actions. But one thing's for sure, what is in the boxed set and folio I own will be wholly irrelevant to the way the world "is" when the party is done.</span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">You can't just take campaign settings and modules at face value. <em>Especially</em> <strong>GREYHAWK</strong>. They're not like the <strong>FORGOTTEN REALMS</strong> and <strong>DRAGONLANCE</strong> settings. There aren't active events going on that are wholly out of your control as the Dungeon Master that are there only for you to react to. <em>You</em> breathe the life into the campaign world. <em>You</em> make it go.</span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">So...</span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">Go make it go!</span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'"><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></span></p><p><span style="font-family: 'century gothic'"></span></p></blockquote><p></p>
[QUOTE="thedungeondelver, post: 3551648, member: 34865"] [font=century gothic] The problem is you, not [b]GREYHAWK[/b]. Or more specifically, the problem is because you're not doing anything [i]with[/i] it. [b]GREYHAWK[/B] is some assembly required. Batteries not included. Wind before using. If you want Iuz to march on the Wolf Nomads to squash them [i]once and for all[/i], then do it. If you want the Scarlet Brotherhood to sacrifice a small army of magic-users in an attempt to kidnap and replace Mordenkainen with a Doppleganger, make it so! You get - or rather, got, I don't know what the admonition for [b]GREYHAWK[/B] is these days - a world described as being on the precipice. Giants are banding together and attacking Geoff. Rumors abound of a strange and unknowable evil lich passed beyond even the powers of lichdom in the forgotten Sunndi. Cultists are on the move, searching for some blasphemous temple in the Lortmils. It's up to [i]you[/i] to make that a cohesive, moving, generating plot. For example, in my [b]WORLD OF GREYHAWK[/B] campaign, Acererak is (and the players do not know this yet) the primal evil force in the world. Taking a nod from [b]RETURN TO THE TOMB OF HORRORS[/B], Acererak has wandered the negative energy planes in spirit form and has encountered Tharizdun, who is locked out of the Prime Material Plane. Acererak is trying to merge with Tharizdun and basically destroy the world. In the meantime, [i]other[/i] Elder Elemental Gods are aware of the shenanegans and trying to build a power base to either beat the Acererak/Tharizdun tag-team to the punch. In the case of the EEG worshipped by the Drow, they're doing it by knocking the pegs out from under their chief rivals, the worhsippers of Lolth by drawing attention to the Drow and leading a party of hopefully near-godlike adventuerers to destroy her so that they can increase their power-base, their worship-base and then accomplish the unthinkable themselves. The followers of the EEG of the [b]TEMPLE OF ELEMENTAL EVIL[/B] have their [i]own[/i] agenda. All of these events are going to tie together and change the face of [b]GREYHAWK[/B] by the time I'm done with the campaign. How it changes, and whether it's for better or worse, is up to the players' actions. But one thing's for sure, what is in the boxed set and folio I own will be wholly irrelevant to the way the world "is" when the party is done. You can't just take campaign settings and modules at face value. [i]Especially[/i] [B]GREYHAWK[/B]. They're not like the [b]FORGOTTEN REALMS[/B] and [b]DRAGONLANCE[/B] settings. There aren't active events going on that are wholly out of your control as the Dungeon Master that are there only for you to react to. [i]You[/i] breathe the life into the campaign world. [i]You[/i] make it go. So... Go make it go! :D [/font] [/QUOTE]
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