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Are the Scarlet bro's and Iuz holding GREYHAWK back?
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<blockquote data-quote="grodog" data-source="post: 3557582" data-attributes="member: 1613"><p>I had a nice long reply that just got nuked somehow, grr :/ I think you raise a good point, Jay. One of the things that I've always loved about Greyhawk was its "frameworkness"---I could take GH and spin and respin it from one-off to one-off, from campaign to campaign, and recreate it distinctly each time: each campaign fresh, some related to one another while others "reset" the setting and establish it afresh. Some examples: I've run a 175 CY game set on the Ferrond frontiers of the (good) Great Kingdom, in which many gods and NPCs and spells/magic items of 576+ CY don't exist (no Iggwilv, Mordenkainen, Bibgy, Iuz, Zagig/Zagyg, etc.); I've run another "good GK" game based on Rob Kuntz's Maze of Zayene modules in which Ivid is good and controlled by Zayene/Xaene, and after his rescue he tried to make amends with his neighbors and to purge his realm of evil; I've always wanted to run a glacial winter game, in which the black ice invades southward (icebergs in the Nyr Dyv and Wooly Bay, the perpetual nice-adventuring weather of the Flanaess shifted to frozen lands under a dim sun, etc.). </p><p></p><p>Jay, you an other older members of Greyhawk's online community will likely remember Montand's "Future of Greyhawk" post from Greytalk in 2001, in which he argues similarly that GH has grown stagnant and needs to be shaken up. Monty based his post in the existing canon of GH and extrapolated and created from there, rather than the one-offs I describe above, but both approaches are valid paths to reshaping GH in whatever image works best for you and your players. </p><p></p><p></p><p></p><p>Original post still archived on Greyhawk-l @ <a href="http://oracle.wizards.com/scripts/wa.exe?A2=ind0110b&L=greyhawk-l&D=1&P=2265" target="_blank">http://oracle.wizards.com/scripts/wa.exe?A2=ind0110b&L=greyhawk-l&D=1&P=2265</a></p></blockquote><p></p>
[QUOTE="grodog, post: 3557582, member: 1613"] I had a nice long reply that just got nuked somehow, grr :/ I think you raise a good point, Jay. One of the things that I've always loved about Greyhawk was its "frameworkness"---I could take GH and spin and respin it from one-off to one-off, from campaign to campaign, and recreate it distinctly each time: each campaign fresh, some related to one another while others "reset" the setting and establish it afresh. Some examples: I've run a 175 CY game set on the Ferrond frontiers of the (good) Great Kingdom, in which many gods and NPCs and spells/magic items of 576+ CY don't exist (no Iggwilv, Mordenkainen, Bibgy, Iuz, Zagig/Zagyg, etc.); I've run another "good GK" game based on Rob Kuntz's Maze of Zayene modules in which Ivid is good and controlled by Zayene/Xaene, and after his rescue he tried to make amends with his neighbors and to purge his realm of evil; I've always wanted to run a glacial winter game, in which the black ice invades southward (icebergs in the Nyr Dyv and Wooly Bay, the perpetual nice-adventuring weather of the Flanaess shifted to frozen lands under a dim sun, etc.). Jay, you an other older members of Greyhawk's online community will likely remember Montand's "Future of Greyhawk" post from Greytalk in 2001, in which he argues similarly that GH has grown stagnant and needs to be shaken up. Monty based his post in the existing canon of GH and extrapolated and created from there, rather than the one-offs I describe above, but both approaches are valid paths to reshaping GH in whatever image works best for you and your players. Original post still archived on Greyhawk-l @ [url]http://oracle.wizards.com/scripts/wa.exe?A2=ind0110b&L=greyhawk-l&D=1&P=2265[/url] [/QUOTE]
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Are the Scarlet bro's and Iuz holding GREYHAWK back?
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