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Are their simple options?
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<blockquote data-quote="Arakasius" data-source="post: 7476265" data-attributes="member: 6944960"><p>Pretty close yeah. So several things here.</p><p></p><p>1. Much less static buff options. Basically you’ll do dmg from a spell or dmg + mods from a martial type. The few you’ll have that add static buffs you should be able to bake in. (There are exepctions like longbow users being less accurate at close range)</p><p></p><p>2. Much less in battle buffs. This is they key thing. Prayer isn’t around, bless is simple, haste is very simple (and doesn’t change your math) Regardless there is a lot less buffs and concentrating like 5e restricts how many you can use.</p><p></p><p>To answer your question it’s pretty easy to make a fighter and almost never have to change the math, occasionally adding a couple points for something like bless.</p></blockquote><p></p>
[QUOTE="Arakasius, post: 7476265, member: 6944960"] Pretty close yeah. So several things here. 1. Much less static buff options. Basically you’ll do dmg from a spell or dmg + mods from a martial type. The few you’ll have that add static buffs you should be able to bake in. (There are exepctions like longbow users being less accurate at close range) 2. Much less in battle buffs. This is they key thing. Prayer isn’t around, bless is simple, haste is very simple (and doesn’t change your math) Regardless there is a lot less buffs and concentrating like 5e restricts how many you can use. To answer your question it’s pretty easy to make a fighter and almost never have to change the math, occasionally adding a couple points for something like bless. [/QUOTE]
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