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Are there any 3/3.5 Adventures that don't suck?
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<blockquote data-quote="Kalendraf" data-source="post: 1653843" data-attributes="member: 3433"><p>I strongly suggest looking at the Necromancer games modules. I own nearly all of them and have run some of the G-series (G = Guest Author). Please be aware that the magic/wealth level of these varies widely, so if that's a concern you may want to tone down some of the rewards in a few of them (Hall of the Rainbow Mage, Aberrations).</p><p></p><p>I also like the 3 original Freeport adventures (Death, Terror, Madness in Freeport)) by Green Ronin. There's additional adventures now, including Tales of Freeport, Black Sails and even a Dungeon Magazine contribution, but I haven't run those. Hell in Freeport is pretty brutal, so I would advise caution if you decide to run it, and probably assume the party needs to be at least 2 levels higher than recommended to have a shot at surviving some of the nastier encounters.</p><p></p><p>Dungeon Magazine manages to put out some good adventures as well, but it's very hit or miss. I've subscribed for about 2 years now and have run or stolen large pieces of over a dozen of their adventures in that span.</p></blockquote><p></p>
[QUOTE="Kalendraf, post: 1653843, member: 3433"] I strongly suggest looking at the Necromancer games modules. I own nearly all of them and have run some of the G-series (G = Guest Author). Please be aware that the magic/wealth level of these varies widely, so if that's a concern you may want to tone down some of the rewards in a few of them (Hall of the Rainbow Mage, Aberrations). I also like the 3 original Freeport adventures (Death, Terror, Madness in Freeport)) by Green Ronin. There's additional adventures now, including Tales of Freeport, Black Sails and even a Dungeon Magazine contribution, but I haven't run those. Hell in Freeport is pretty brutal, so I would advise caution if you decide to run it, and probably assume the party needs to be at least 2 levels higher than recommended to have a shot at surviving some of the nastier encounters. Dungeon Magazine manages to put out some good adventures as well, but it's very hit or miss. I've subscribed for about 2 years now and have run or stolen large pieces of over a dozen of their adventures in that span. [/QUOTE]
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Are there any 3/3.5 Adventures that don't suck?
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