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General Tabletop Discussion
*TTRPGs General
Are there any *classic* 2E adventures?
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<blockquote data-quote="Steel_Wind" data-source="post: 1653081" data-attributes="member: 20741"><p>I would agree that the <em>Rod of Seven Parts </em> would count as an excellent basis for an epic campaign, but not as a classic one.</p><p></p><p>The first reason was mentioned already: Skip is hit and miss in Rod of Seven Parts. </p><p></p><p>The second is that, by its very nature, the <em>Rod of Seven Parts</em> is designed to be highly customized by every DM running it for their own campaigns. There simply IS no default out-of-the-box <em>Rod of Seven Parts </em> campaign. Nothing wrong with that, but the result is that two different groups could have played <em>Rod of Seven Parts</em> and come away with profoundly different experiences and memories of the adventure. The experiences would be so different that the two groups would not have travelled to the same locales, could have met different key NPCs and often defeated wildly divergent key monsters.</p><p></p><p>All of which is very cool - and none of which meets the test for that common "shared experience" which the best 1st edition classic mods gave to us all.</p><p></p><p>My fave "classic" 2e mod is Chris Perkins "Seeking Bloodsilver", a Birthright module which appeared in Dungeon #59. (Highly adapatable and I recommend it to 3.5 DMs to give it a look).</p></blockquote><p></p>
[QUOTE="Steel_Wind, post: 1653081, member: 20741"] I would agree that the [I]Rod of Seven Parts [/I] would count as an excellent basis for an epic campaign, but not as a classic one. The first reason was mentioned already: Skip is hit and miss in Rod of Seven Parts. The second is that, by its very nature, the [I]Rod of Seven Parts[/I] is designed to be highly customized by every DM running it for their own campaigns. There simply IS no default out-of-the-box [I]Rod of Seven Parts [/I] campaign. Nothing wrong with that, but the result is that two different groups could have played [I]Rod of Seven Parts[/I] and come away with profoundly different experiences and memories of the adventure. The experiences would be so different that the two groups would not have travelled to the same locales, could have met different key NPCs and often defeated wildly divergent key monsters. All of which is very cool - and none of which meets the test for that common "shared experience" which the best 1st edition classic mods gave to us all. My fave "classic" 2e mod is Chris Perkins "Seeking Bloodsilver", a Birthright module which appeared in Dungeon #59. (Highly adapatable and I recommend it to 3.5 DMs to give it a look). [/QUOTE]
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