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General Tabletop Discussion
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Are there any fantasy/medieval RPGs that take into account the effectiveness of different weapons against different armors?
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<blockquote data-quote="Celebrim" data-source="post: 7569709" data-attributes="member: 4937"><p>My players seemed to universally appreciate them, but this could be because I was dealing with players with 10-15 years of experience who were by that point seeking novelty from their games, and my particular house rules contributed to my table having a very different flavor than they'd become accustomed to. Also, as I said, I didn't force play to slow down to accommodate the rules.</p><p></p><p>While I did not rule that magic negated the adjustments, one advantage a legendary magic item might have over the common sort is that it struck as if it was an advantageous sort of weapon. Thus, a special magic dagger might strike 'as if it were a short sword' (there was one RAW dagger that I believe already did this), or a magic short sword might strike 'as if it were a short sword or broad sword, which ever is superior'. </p><p></p><p>Where the weapon versus armor table really shined for me is it vastly broadened the sorts of weapons that were useful. If you play without the tables and any of the rules associated with them, everyone who can is quite right to use a longsword, as 1d8 and 1d12 versus size L is as good as you can get with a one-handed weapon. The one-handed swords remain good weapons with the table involved, but there are tradeoffs.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 7569709, member: 4937"] My players seemed to universally appreciate them, but this could be because I was dealing with players with 10-15 years of experience who were by that point seeking novelty from their games, and my particular house rules contributed to my table having a very different flavor than they'd become accustomed to. Also, as I said, I didn't force play to slow down to accommodate the rules. While I did not rule that magic negated the adjustments, one advantage a legendary magic item might have over the common sort is that it struck as if it was an advantageous sort of weapon. Thus, a special magic dagger might strike 'as if it were a short sword' (there was one RAW dagger that I believe already did this), or a magic short sword might strike 'as if it were a short sword or broad sword, which ever is superior'. Where the weapon versus armor table really shined for me is it vastly broadened the sorts of weapons that were useful. If you play without the tables and any of the rules associated with them, everyone who can is quite right to use a longsword, as 1d8 and 1d12 versus size L is as good as you can get with a one-handed weapon. The one-handed swords remain good weapons with the table involved, but there are tradeoffs. [/QUOTE]
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Are there any fantasy/medieval RPGs that take into account the effectiveness of different weapons against different armors?
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