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Are there any new MMORPGs coming out soon?
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<blockquote data-quote="Dark Jezter" data-source="post: 1140655" data-attributes="member: 1015"><p>Actually, I've noticed that Blizzard's fans are usually <em>less</em> willing to ignore Blizzard's mistakes than the PC gaming population on a whole. I've hung around forums and chat channels devoted to Blizzard games, and have heard people screaming bloody murder about how overpowered the Night Elves were on WC3's initial release, or how the latest Diablo II patch "casterated" their level 85 barbarian.</p><p></p><p></p><p> </p><p>You do know that different teams work on the engine and the cinematics, right? Think a programmer would know his way around a 3-D rendering program? Perhaps we should let a cinematics artist start coding and see how well he does.</p><p></p><p>"Maybe they should've devoted a little less time on the cutscenes and more time on the engine" is a very simplistic and uninformed statement.</p><p></p><p>As for the resoultion issue, Blizzard has always tried to make their games playable by people on older computers. The expansion pack did add support for 800x600 mode, though.</p><p></p><p></p><p></p><p>No game is perfect, and likely no game ever will be. The thing with Diablo II, however, is that the good points <em>far</em> outweigh the bad ones. The game took everything that made the original Diablo great and improved upon it. It featured addictive, simple gameplay, breathtaking cinematics, five distinctly different characters to play as, and incredibly addictive multiplayer.</p><p></p><p>You also seem to be putting Blizzard in a no-win situation; If they patch the game to fix imbalances, you say that it's making characters obsolete and forcing people to start over. If they don't patch the game, then they're blatantly ignoring imbalanced classes.</p><p></p><p>I should also add that the 1.10 patch for Diablo II is in the works, and it will be adding enough new stuff that it's practically a free expansion pack. How many other game companies out there are supporting three-year-old games that <em>aren't</em> MMORPGs? If Blizzard were Electronic Arts or Sony, they'd only release occasional patches, and the most irritating bugs would be fixed in an expansion pack you'd have to pay for (or not be fixed at all).</p><p></p><p></p><p></p><p>If you can name another real-time strategy game that's been released in the last couple of years that's as good as Warcraft III, I'd like to hear it. Age of Mythology, Command & Conquer Generals, and Rise of Nations were all fun games, but none of them managed to absolutely consume my life for months like WC3 did.</p><p></p><p></p><p></p><p>The employees who recently (even though it happened a few months ago) quit worked for Blizzard North, which could have an impact on any future Diablo titles that come out. However, it will not have any effect whatsoever on the Warcraft or Starcraft line of games.</p></blockquote><p></p>
[QUOTE="Dark Jezter, post: 1140655, member: 1015"] Actually, I've noticed that Blizzard's fans are usually [i]less[/i] willing to ignore Blizzard's mistakes than the PC gaming population on a whole. I've hung around forums and chat channels devoted to Blizzard games, and have heard people screaming bloody murder about how overpowered the Night Elves were on WC3's initial release, or how the latest Diablo II patch "casterated" their level 85 barbarian. You do know that different teams work on the engine and the cinematics, right? Think a programmer would know his way around a 3-D rendering program? Perhaps we should let a cinematics artist start coding and see how well he does. "Maybe they should've devoted a little less time on the cutscenes and more time on the engine" is a very simplistic and uninformed statement. As for the resoultion issue, Blizzard has always tried to make their games playable by people on older computers. The expansion pack did add support for 800x600 mode, though. No game is perfect, and likely no game ever will be. The thing with Diablo II, however, is that the good points [i]far[/i] outweigh the bad ones. The game took everything that made the original Diablo great and improved upon it. It featured addictive, simple gameplay, breathtaking cinematics, five distinctly different characters to play as, and incredibly addictive multiplayer. You also seem to be putting Blizzard in a no-win situation; If they patch the game to fix imbalances, you say that it's making characters obsolete and forcing people to start over. If they don't patch the game, then they're blatantly ignoring imbalanced classes. I should also add that the 1.10 patch for Diablo II is in the works, and it will be adding enough new stuff that it's practically a free expansion pack. How many other game companies out there are supporting three-year-old games that [i]aren't[/i] MMORPGs? If Blizzard were Electronic Arts or Sony, they'd only release occasional patches, and the most irritating bugs would be fixed in an expansion pack you'd have to pay for (or not be fixed at all). If you can name another real-time strategy game that's been released in the last couple of years that's as good as Warcraft III, I'd like to hear it. Age of Mythology, Command & Conquer Generals, and Rise of Nations were all fun games, but none of them managed to absolutely consume my life for months like WC3 did. The employees who recently (even though it happened a few months ago) quit worked for Blizzard North, which could have an impact on any future Diablo titles that come out. However, it will not have any effect whatsoever on the Warcraft or Starcraft line of games. [/QUOTE]
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