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Are There Any OSR (or OSR-adjacent) Games With Modern Sensibilities?
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<blockquote data-quote="Whizbang Dustyboots" data-source="post: 8915357" data-attributes="member: 11760"><p>On the topic of PbtA, more about something that's already been talked about:</p><p></p><p><a href="https://www.drivethrurpg.com/browse/pub/5370/Flatland-Games?term=flatland+games" target="_blank">Flatland Games</a> uses PbtA style playbooks with a ruleset that's half AD&D and half d20.</p><p></p><p>So you have one of the nice innovations of PbtA with the gameplay of D&D/OSR.</p><p></p><p>Each of their three fantasy RPGs are very much tuned to a specific experience:</p><ul> <li data-xf-list-type="ul"><a href="https://www.drivethrurpg.com/product/113405/Beyond-the-Wall-and-Other-Adventures?src=hottest_filtered" target="_blank">Beyond the Wall and Other Adventures</a> is about young people coming together on their first adventures to save their village, with the vibe of Ursula K. LeGuin and Lloyd Alexander's fantasy books. Not only does the group collaboratively create the starting village during character creation, adventures and even the larger campaign world are generated on the fly during play. It's an impressively polished game that gives a very AD&D experience, filtered through classic YA fantasy novels. It's a magical, fairy-inflected world. I've used this to teach people how to play D&D, and old timers found it perfect for what they wanted to do, while new players found it incredibly easy to pick up. Note that there's a <em>ton</em> of free and play what you want material for you to look through.</li> <li data-xf-list-type="ul"><a href="https://www.drivethrurpg.com/product/340976/Through-Sunken-Lands-and-Other-Adventures?src=hottest_filtered" target="_blank">Through Sunken Lands and Other Adventures</a> takes that system and applies it to sword and sorcery novels instead. There are playbooks that help you play someone like Elric or Conan or Fafhrd and the Grey Mouser.</li> <li data-xf-list-type="ul">And finally, <a href="https://www.drivethrurpg.com/product/390070/Grizzled-Adventurers?src=hottest_filtered" target="_blank">Grizzled Adventurers</a> takes the system and applies it to senior citizen adventurers, still going (mostly) strong after decades of adventuring. The group rolls up experienced characters with rivalries, fortunes they've won and lost, etc., and then sends them into a quickly generated dungeon. There are small supplements that include more magic-user types and one that's about travel and old age. It's all done tongue in cheek (there are magic items to improve elderly characters' lost hearing and magic walking sticks), but it's very much geared to play at the table, with the travel and aging supplement having a table to explain what missing player characters are doing when their player misses a session and it refines the Beyond the Wall system, which wants everyone to roll up their characters at the same time, as the group is interconnected both interpersonally and mechanically, with a separate set of rules for "latecomer" characters, which BYTW doesn't really address in the version of the rules I have.</li> </ul><p>These are <em>great</em> games. I'll likely be running Grizzled Adventurers this weekend, in fact. I cannot recommend these books highly enough.</p></blockquote><p></p>
[QUOTE="Whizbang Dustyboots, post: 8915357, member: 11760"] On the topic of PbtA, more about something that's already been talked about: [URL='https://www.drivethrurpg.com/browse/pub/5370/Flatland-Games?term=flatland+games']Flatland Games[/URL] uses PbtA style playbooks with a ruleset that's half AD&D and half d20. So you have one of the nice innovations of PbtA with the gameplay of D&D/OSR. Each of their three fantasy RPGs are very much tuned to a specific experience: [LIST] [*][URL='https://www.drivethrurpg.com/product/113405/Beyond-the-Wall-and-Other-Adventures?src=hottest_filtered']Beyond the Wall and Other Adventures[/URL] is about young people coming together on their first adventures to save their village, with the vibe of Ursula K. LeGuin and Lloyd Alexander's fantasy books. Not only does the group collaboratively create the starting village during character creation, adventures and even the larger campaign world are generated on the fly during play. It's an impressively polished game that gives a very AD&D experience, filtered through classic YA fantasy novels. It's a magical, fairy-inflected world. I've used this to teach people how to play D&D, and old timers found it perfect for what they wanted to do, while new players found it incredibly easy to pick up. Note that there's a [I]ton[/I] of free and play what you want material for you to look through. [*][URL='https://www.drivethrurpg.com/product/340976/Through-Sunken-Lands-and-Other-Adventures?src=hottest_filtered']Through Sunken Lands and Other Adventures[/URL] takes that system and applies it to sword and sorcery novels instead. There are playbooks that help you play someone like Elric or Conan or Fafhrd and the Grey Mouser. [*]And finally, [URL='https://www.drivethrurpg.com/product/390070/Grizzled-Adventurers?src=hottest_filtered']Grizzled Adventurers[/URL] takes the system and applies it to senior citizen adventurers, still going (mostly) strong after decades of adventuring. The group rolls up experienced characters with rivalries, fortunes they've won and lost, etc., and then sends them into a quickly generated dungeon. There are small supplements that include more magic-user types and one that's about travel and old age. It's all done tongue in cheek (there are magic items to improve elderly characters' lost hearing and magic walking sticks), but it's very much geared to play at the table, with the travel and aging supplement having a table to explain what missing player characters are doing when their player misses a session and it refines the Beyond the Wall system, which wants everyone to roll up their characters at the same time, as the group is interconnected both interpersonally and mechanically, with a separate set of rules for "latecomer" characters, which BYTW doesn't really address in the version of the rules I have. [/LIST] These are [I]great[/I] games. I'll likely be running Grizzled Adventurers this weekend, in fact. I cannot recommend these books highly enough. [/QUOTE]
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