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Community
General Tabletop Discussion
*Dungeons & Dragons
Are there any penalties from coming back to life in 5th edition?
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<blockquote data-quote="Sunseeker" data-source="post: 6861788"><p>Officially, there's only the -4 penalty. Beyond that it's really up to what your table needs. Are you running a gritty game where you have to sacrifice a virgin in order to resurrect someone? Perhaps it is penalty enough to meet the sacrifice's family. </p><p></p><p>Lets look at it this way: harsh mechanical penalties primarily interfere with combat. Assuming you are in a safe location (like a friendly town), resting for a few days, a week, even a month poses little danger unless there is a time-limit on what your group needs to accomplish. Secondly, harsh mechanical penalties interfere with player participation. If a player's options are to roll a brand new character and let the DM work them into the game, or play a crippled character for a few sessions until they 'get better' or the DM provides some kind of option to eliminate the penalty, many people will opt to just make a new character, rather than essentially not participate. I suppose you could tell the player they either get to play Gimpy McLegBroken or just sit out, but that tends to make people <em>leave</em> rather than wait for the DM to deign to let them play again.</p><p></p><p>So really, what do you gain with mechanical penalties? You want good story? Create some roll-play favor. Perhaps diviners react badly to the player or have difficulty seeing their fate, since they died. Maybe the player saw that they were headed for the bad place and so holy-types can smell brimstone on them and distrust them. Maybe the player saw they were going to the good place, and now they are desperate to get back. Maybe the player found out that there is no afterlife at all, just endless nothingness and is horribly depressed/angry/relieved or wants to become a god and do something about that!</p><p></p><p>That's where the fun in death comes from. Not how mathematically injured your character is.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 6861788"] Officially, there's only the -4 penalty. Beyond that it's really up to what your table needs. Are you running a gritty game where you have to sacrifice a virgin in order to resurrect someone? Perhaps it is penalty enough to meet the sacrifice's family. Lets look at it this way: harsh mechanical penalties primarily interfere with combat. Assuming you are in a safe location (like a friendly town), resting for a few days, a week, even a month poses little danger unless there is a time-limit on what your group needs to accomplish. Secondly, harsh mechanical penalties interfere with player participation. If a player's options are to roll a brand new character and let the DM work them into the game, or play a crippled character for a few sessions until they 'get better' or the DM provides some kind of option to eliminate the penalty, many people will opt to just make a new character, rather than essentially not participate. I suppose you could tell the player they either get to play Gimpy McLegBroken or just sit out, but that tends to make people [I]leave[/I] rather than wait for the DM to deign to let them play again. So really, what do you gain with mechanical penalties? You want good story? Create some roll-play favor. Perhaps diviners react badly to the player or have difficulty seeing their fate, since they died. Maybe the player saw that they were headed for the bad place and so holy-types can smell brimstone on them and distrust them. Maybe the player saw they were going to the good place, and now they are desperate to get back. Maybe the player found out that there is no afterlife at all, just endless nothingness and is horribly depressed/angry/relieved or wants to become a god and do something about that! That's where the fun in death comes from. Not how mathematically injured your character is. [/QUOTE]
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Community
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Are there any penalties from coming back to life in 5th edition?
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