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*Dungeons & Dragons
Are there any penalties from coming back to life in 5th edition?
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<blockquote data-quote="werecorpse" data-source="post: 6863626" data-attributes="member: 55491"><p>I vacillate between no return from death, serious mechanical consequences (because "death has to matter") and let the impact be primarily roleplaying, not mechanical.</p><p></p><p>I have played some games (not always) where the loss of the character has had a detrimental effect on the game. I don't mean the loss of a 7th level wizard has interrupted the power of the party but that losing Jenna the scheming politically savvy spellcaster has caused the group to lose focus. Suddenly half the reason the party was together is gone. The players new character (in trying to be something different) doesn't fill the gap - and some of the rpg magic is gone. (In other games the death of the character has benefitted the game - given the group a martyr etc)</p><p></p><p>For the moment I'm in the roleplaying effect camp. I am running a mixed up version of the shackled city ap (in 5e) and allowed one players bard character to return - she has woken up and discovered she can speak abyssal and memories of a voice in the darkness. When speaking abyssal to the ghost of an ancient demon worshipping culture she was asked who her patron was - she picked one - I'm not sure exactly where it's going but that moment of roleplaying was worth it. Had I given the character -2 con or whatever it would have cheapened the death IMO.</p></blockquote><p></p>
[QUOTE="werecorpse, post: 6863626, member: 55491"] I vacillate between no return from death, serious mechanical consequences (because "death has to matter") and let the impact be primarily roleplaying, not mechanical. I have played some games (not always) where the loss of the character has had a detrimental effect on the game. I don't mean the loss of a 7th level wizard has interrupted the power of the party but that losing Jenna the scheming politically savvy spellcaster has caused the group to lose focus. Suddenly half the reason the party was together is gone. The players new character (in trying to be something different) doesn't fill the gap - and some of the rpg magic is gone. (In other games the death of the character has benefitted the game - given the group a martyr etc) For the moment I'm in the roleplaying effect camp. I am running a mixed up version of the shackled city ap (in 5e) and allowed one players bard character to return - she has woken up and discovered she can speak abyssal and memories of a voice in the darkness. When speaking abyssal to the ghost of an ancient demon worshipping culture she was asked who her patron was - she picked one - I'm not sure exactly where it's going but that moment of roleplaying was worth it. Had I given the character -2 con or whatever it would have cheapened the death IMO. [/QUOTE]
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Are there any penalties from coming back to life in 5th edition?
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