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General Tabletop Discussion
*Dungeons & Dragons
Are there any penalties from coming back to life in 5th edition?
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<blockquote data-quote="Pauln6" data-source="post: 6864510" data-attributes="member: 6777422"><p>There was a fun article in Dragon about possible penalties but I think that role playing penalties are better than mechanical ones.</p><p></p><p>In my campaign, I apply no penalties to Revivify, since that's just magical CPR. Raise Dead and Resurrection can only be cast by priests of death deities (Nerull and Wee Jas in Greyhawk) and they extract a price. So Nerull requires a replacement soul (so you need either a volunteer, like Valeria in the original Conan movie or be prepared to murder someone else for your compatriot) while Wee Jas will likely require the sacrifice of a valuable magical item.</p><p></p><p>Further, the returnee will be marked by the deity so that everybody knows that they have died. This can have legal consequences (if anybody knows you have died then your heirs can claim your estate). The resurrected could set up trusts to will their money to themselves or their clones if brought back or to a substitute beneficiary if not but any clause would need a time frame so if your allies are slow you might still lose out. </p><p></p><p>Most importantly, titles do not survive death in most civilised nations, both due to the prejudice of the public and to avoid the resurrection of King Nutter III trying to reclaim his throne after a century. This means that a successful assassination can have political ramifications. Rulers might kill to keep their secret.</p><p></p><p>Other consequences could be not returning alone from the netherworld (a haunting or possession), mental trauma (could be a Wisdom penalty or possibly disadvantage on certain tasks that remind you how you died), or a loss of physical integrity (used to be -1 Con but -1 hit die of healing could be an alternative).</p></blockquote><p></p>
[QUOTE="Pauln6, post: 6864510, member: 6777422"] There was a fun article in Dragon about possible penalties but I think that role playing penalties are better than mechanical ones. In my campaign, I apply no penalties to Revivify, since that's just magical CPR. Raise Dead and Resurrection can only be cast by priests of death deities (Nerull and Wee Jas in Greyhawk) and they extract a price. So Nerull requires a replacement soul (so you need either a volunteer, like Valeria in the original Conan movie or be prepared to murder someone else for your compatriot) while Wee Jas will likely require the sacrifice of a valuable magical item. Further, the returnee will be marked by the deity so that everybody knows that they have died. This can have legal consequences (if anybody knows you have died then your heirs can claim your estate). The resurrected could set up trusts to will their money to themselves or their clones if brought back or to a substitute beneficiary if not but any clause would need a time frame so if your allies are slow you might still lose out. Most importantly, titles do not survive death in most civilised nations, both due to the prejudice of the public and to avoid the resurrection of King Nutter III trying to reclaim his throne after a century. This means that a successful assassination can have political ramifications. Rulers might kill to keep their secret. Other consequences could be not returning alone from the netherworld (a haunting or possession), mental trauma (could be a Wisdom penalty or possibly disadvantage on certain tasks that remind you how you died), or a loss of physical integrity (used to be -1 Con but -1 hit die of healing could be an alternative). [/QUOTE]
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Are there any penalties from coming back to life in 5th edition?
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