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Are there beholders in Dark Sun?
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<blockquote data-quote="wingsandsword" data-source="post: 5394253" data-attributes="member: 14159"><p>Because every D&D setting is not supposed to be the same kitchen-sink setting with the same monsters, same character classes, same spells, and same races. Athas is a world where most of the common monster races are long extinct, halflings are feral cannibals, psionics are more prominent than magic, the gods are long dead and elemental and nature cults and the worship of god-kings are the only religions, almost everyone has wild talents, there are no Paladins (try being Paladin level LG on Athas, see how long you last), and there are lots of strange and unique undead and psionic monsters roaming the land.</p><p></p><p>Part of the appeal of Dark Sun was that it was a world radically different from any other. You could go to Forgotten Realms, or Greyhawk or many other worlds for the normal, but Dark Sun was the TSR experiment in pushing the boundaries of D&D settings. The modern (3e and 4e) idea that every setting needs to have everything that is is in the core books or it is somehow unfair to the players was actually a disservice to players in the long term, because of the variety it robs them of.</p></blockquote><p></p>
[QUOTE="wingsandsword, post: 5394253, member: 14159"] Because every D&D setting is not supposed to be the same kitchen-sink setting with the same monsters, same character classes, same spells, and same races. Athas is a world where most of the common monster races are long extinct, halflings are feral cannibals, psionics are more prominent than magic, the gods are long dead and elemental and nature cults and the worship of god-kings are the only religions, almost everyone has wild talents, there are no Paladins (try being Paladin level LG on Athas, see how long you last), and there are lots of strange and unique undead and psionic monsters roaming the land. Part of the appeal of Dark Sun was that it was a world radically different from any other. You could go to Forgotten Realms, or Greyhawk or many other worlds for the normal, but Dark Sun was the TSR experiment in pushing the boundaries of D&D settings. The modern (3e and 4e) idea that every setting needs to have everything that is is in the core books or it is somehow unfair to the players was actually a disservice to players in the long term, because of the variety it robs them of. [/QUOTE]
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Are there beholders in Dark Sun?
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