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*Pathfinder & Starfinder
Are there compelling reasons to upgrade to PF1 from 3.0?
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<blockquote data-quote="CapnZapp" data-source="post: 9302572" data-attributes="member: 12731"><p>I would strongly caution against Pathfinder 2. </p><p></p><p>It is a very different game and engine than 3.0/3.5/PF1. Completely incompatible. Not only stats and numbers, but the entire rhythm and flow of adventures is different. Much like 4E D&D, a PF2 adventure is immediately recognizable as such, and you cannot easily use a d20 module with either 4E or PF2, or either a 4E or a PF2 module with any other system.</p><p></p><p>PF2's core combat engine is elegant, but Paizo heaps a truckload of wonky, over engineered, or simply trash subsystems on top.</p><p></p><p>PF2 characters are incredibly tied down, and you can't come even close to the customization freedom of 3.0/3.5/PF1.</p><p></p><p>PF2 puts the quest for balance first and foremost. Similarly to 4E, this results in characters not allowed to meaningfully deviate from the expected power grade. PF2 us a game where you are supposed to be grateful for getting a +1 bonus to an incredibly specialized niche, and even then, it only applies on a Thursday if you wear yellow pants.</p><p></p><p>I would emphatically recommend against PF2 if you're happy with 3.0.</p><p></p><p>PF1, on the very different other hand, however, will feel exactly like 3.0 just with a different set of splatbooks.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 9302572, member: 12731"] I would strongly caution against Pathfinder 2. It is a very different game and engine than 3.0/3.5/PF1. Completely incompatible. Not only stats and numbers, but the entire rhythm and flow of adventures is different. Much like 4E D&D, a PF2 adventure is immediately recognizable as such, and you cannot easily use a d20 module with either 4E or PF2, or either a 4E or a PF2 module with any other system. PF2's core combat engine is elegant, but Paizo heaps a truckload of wonky, over engineered, or simply trash subsystems on top. PF2 characters are incredibly tied down, and you can't come even close to the customization freedom of 3.0/3.5/PF1. PF2 puts the quest for balance first and foremost. Similarly to 4E, this results in characters not allowed to meaningfully deviate from the expected power grade. PF2 us a game where you are supposed to be grateful for getting a +1 bonus to an incredibly specialized niche, and even then, it only applies on a Thursday if you wear yellow pants. I would emphatically recommend against PF2 if you're happy with 3.0. PF1, on the very different other hand, however, will feel exactly like 3.0 just with a different set of splatbooks. [/QUOTE]
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Are there compelling reasons to upgrade to PF1 from 3.0?
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