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General Tabletop Discussion
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Are there Fun/Unique/Interesting Differences in American vs. UK gaming sensibilities?
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<blockquote data-quote="Anselyn" data-source="post: 5255513" data-attributes="member: 55456"><p>Interesting topic.</p><p></p><p>I believe this is touched on in Robin's Laws of Game Mastering - a point I remember as it is in agreement with my observations.</p><p></p><p>When it comes to "Heroism", the UK version is overcoming adversity and suffering to probably achieve an objective. The US version is experiencing an overwhelming success - probably in combat. (I was going to say: Killing lots of people - but I restrained myself for a sentence on that). You can see similar ideas as to what constitutes a good match or competition in sport. </p><p></p><p>Summary: Consider "Scott of the Antarctic" vs "Rambo"</p><p></p><p>Also - more generally. There is an idea at the heart of D&D (OK - perhaps old D&D) which is about a fantasy Old West. The adventurer cowboys are ridding the frontier of the orc-injun menace. There is less cultural self-confidence in the post-colonial UK. The adventures are more likely to have shades of grey in moral questions. </p><p></p><p>It's interesting that in Glorantha the original focus was on playing Orlanthi freedom-loving barbarians fighting the Evil Empire. The British-led RQ-renaissance of the 90s had more focus on the Lunar Empire, its cults and issues.</p><p></p><p>So - there's my (our) tuppence worth. I should note that I'm British, my wife is American. We met 27 years ago at a university RPG club.</p></blockquote><p></p>
[QUOTE="Anselyn, post: 5255513, member: 55456"] Interesting topic. I believe this is touched on in Robin's Laws of Game Mastering - a point I remember as it is in agreement with my observations. When it comes to "Heroism", the UK version is overcoming adversity and suffering to probably achieve an objective. The US version is experiencing an overwhelming success - probably in combat. (I was going to say: Killing lots of people - but I restrained myself for a sentence on that). You can see similar ideas as to what constitutes a good match or competition in sport. Summary: Consider "Scott of the Antarctic" vs "Rambo" Also - more generally. There is an idea at the heart of D&D (OK - perhaps old D&D) which is about a fantasy Old West. The adventurer cowboys are ridding the frontier of the orc-injun menace. There is less cultural self-confidence in the post-colonial UK. The adventures are more likely to have shades of grey in moral questions. It's interesting that in Glorantha the original focus was on playing Orlanthi freedom-loving barbarians fighting the Evil Empire. The British-led RQ-renaissance of the 90s had more focus on the Lunar Empire, its cults and issues. So - there's my (our) tuppence worth. I should note that I'm British, my wife is American. We met 27 years ago at a university RPG club. [/QUOTE]
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Are there Fun/Unique/Interesting Differences in American vs. UK gaming sensibilities?
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