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General Tabletop Discussion
*TTRPGs General
Are there Fun/Unique/Interesting Differences in American vs. UK gaming sensibilities?
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<blockquote data-quote="innerdude" data-source="post: 5255704" data-attributes="member: 85870"><p>Really interesting responses so far. </p><p></p><p>I think I find that I "buck the trend" quite a bit when it comes to the "American" gaming style, and it sounds like I'd be more at home amongst my European brethren and lades. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I think I've always liked grittier styles better, because I think it makes character choices more interesting (i.e., if you fight, you probably die). </p><p></p><p>What do you attribute the lack of a dominant system to? Is it marketing? Is it the style of games produced? Is it a conscious decision on gamers to simply be more open to different systems? or could it be a product of a consumer market that's not as heavily invested in super-brands? </p><p></p><p>This is good stuff.</p></blockquote><p></p>
[QUOTE="innerdude, post: 5255704, member: 85870"] Really interesting responses so far. I think I find that I "buck the trend" quite a bit when it comes to the "American" gaming style, and it sounds like I'd be more at home amongst my European brethren and lades. :) I think I've always liked grittier styles better, because I think it makes character choices more interesting (i.e., if you fight, you probably die). What do you attribute the lack of a dominant system to? Is it marketing? Is it the style of games produced? Is it a conscious decision on gamers to simply be more open to different systems? or could it be a product of a consumer market that's not as heavily invested in super-brands? This is good stuff. [/QUOTE]
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Are there Fun/Unique/Interesting Differences in American vs. UK gaming sensibilities?
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