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General Tabletop Discussion
*Dungeons & Dragons
Are there really encounter powers?
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<blockquote data-quote="Wrathamon" data-source="post: 6341593" data-attributes="member: 7989"><p>It wasnt, but they had to use "something" as a baseline. What is the avg number of short rests.</p><p></p><p>If you can adventure for 12 hours it seems feasible that you can get in 1 to 2 short rests (1 hr) maybe 3 but that might cause a random encounter.</p><p></p><p>every 3 to 4 hours the party stops to take a break</p><p></p><p></p><p>In some instances, they may not be able to take 1 but I am assuming they think that would be a rare instances to increase tension to a situation. You are in a super dangerous area.</p><p></p><p>I think it would be fine to cap the number of short rests (but only if your players are like BRING ON THE RANDOM ENCOUNTERS after every encounter).</p><p></p><p>I hated random encounters but now I see the advantage.</p><p></p><p>Also, random encounter doesnt have to be a combat. It could be more like an event. The floor collapses where you are insert crazy encounter that breaks your rest. Your food becomes spoiled by some crazy dungeon fungus or bugs. break out the starvation rules!</p><p></p><p></p><p>bit off topic but I also like how someone suggested that HD is more like your health and HP is more like how close you are to getting injured. When you are at half HD (effectively bloodied) if you have no HD left you are close to being seriously injured, you only have what little luck you have left (hp) before you might not make it.</p></blockquote><p></p>
[QUOTE="Wrathamon, post: 6341593, member: 7989"] It wasnt, but they had to use "something" as a baseline. What is the avg number of short rests. If you can adventure for 12 hours it seems feasible that you can get in 1 to 2 short rests (1 hr) maybe 3 but that might cause a random encounter. every 3 to 4 hours the party stops to take a break In some instances, they may not be able to take 1 but I am assuming they think that would be a rare instances to increase tension to a situation. You are in a super dangerous area. I think it would be fine to cap the number of short rests (but only if your players are like BRING ON THE RANDOM ENCOUNTERS after every encounter). I hated random encounters but now I see the advantage. Also, random encounter doesnt have to be a combat. It could be more like an event. The floor collapses where you are insert crazy encounter that breaks your rest. Your food becomes spoiled by some crazy dungeon fungus or bugs. break out the starvation rules! bit off topic but I also like how someone suggested that HD is more like your health and HP is more like how close you are to getting injured. When you are at half HD (effectively bloodied) if you have no HD left you are close to being seriously injured, you only have what little luck you have left (hp) before you might not make it. [/QUOTE]
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Are there really encounter powers?
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