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*Pathfinder & Starfinder
Are there scientists in D&D? Should there be.....???
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<blockquote data-quote="Voadam" data-source="post: 6648038" data-attributes="member: 2209"><p>Sure, if you want. </p><p></p><p>Ravenloft had Doctor Mordenheim, a Frankenstein knock off and Markov, a Doctor Moreau knock off, both scientists. </p><p></p><p>D&D is basically fantasy renaissance in a number of ways and there are plenty of steampunk style D&D settings where scientists can fit right in.</p><p></p><p>Fantasy pseudo-scientists can be made with things like the technologist class from <a href="http://www.rpgnow.com/product/3155/The-Fantastic-Science-A-Technologist-Sourcebook?cPath=266_6283&it=1&affiliate_id=17596" target="_blank">The fantastic Science: A Technologist Sourcebook</a> for 3.5. </p><p></p><p><a href="http://www.rpgnow.com/browse/pub/2363/Dias-Ex-Machina-Games?affiliate_id=17596" target="_blank">Dias Ex Machina Games</a> has a bunch of scientist/technologist type classes for their Amethyst setting in a variety of game systems (3.5, 4e, 13th age).</p><p></p><p><a href="http://www.rpgnow.com/product/1135/Deadlands-D20?cPath=117_167&it=1&affiliate_id=17596" target="_blank">Deadlands d20</a> the deadlands setting adaptation using 3.0 rules has a mad scientist class. It has its own sourcebook <a href="http://www.rpgnow.com/product/1138/Deadlands-D20-Way-of-the-New-Science?cPath=117_167&it=1&affiliate_id=17596" target="_blank">Way of New Science</a>.</p><p></p><p>3.5 has the <a href="http://www.d20srd.org/srd/npcClasses/expert.htm" target="_blank">expert</a>, if you want a real world scientist type. </p><p></p><p>Pathfinder has an <a href="http://paizo.com/pathfinderRPG/prd/advanced/baseClasses/alchemist.html" target="_blank">alchemist class</a> that can fill the trope. Also the <a href="http://paizo.com/pathfinderRPG/prd/technologyGuide/technomancer.html" target="_blank">technomancer prestige class</a> for mixing high tech with magic and a couple <a href="http://paizo.com/pathfinderRPG/prd/technologyGuide/archetypes.html" target="_blank">technology themed class archetypes</a> from the Technology Guide.</p><p></p><p>If you want a <a href="http://www.rpgnow.com/product/201/Mage-The-Sorcerers-Crusade?it=1&affiliate_id=17596" target="_blank">Mage the Sorcerer's Crusade</a> type game with magic, fencing, and adventuring scientists as the theme and setting it is easy to do.</p><p></p><p>Hmm, I'm pretty sure <a href="http://www.rpgnow.com/product/746/Adventure-d20?term=adventure+d20&it=1&affiliate_id=17596" target="_blank">Adventure! d20</a> has a scientist base class as well. Some d20 supers games likely has adventuring scientist ones as well.</p></blockquote><p></p>
[QUOTE="Voadam, post: 6648038, member: 2209"] Sure, if you want. Ravenloft had Doctor Mordenheim, a Frankenstein knock off and Markov, a Doctor Moreau knock off, both scientists. D&D is basically fantasy renaissance in a number of ways and there are plenty of steampunk style D&D settings where scientists can fit right in. Fantasy pseudo-scientists can be made with things like the technologist class from [URL="http://www.rpgnow.com/product/3155/The-Fantastic-Science-A-Technologist-Sourcebook?cPath=266_6283&it=1&affiliate_id=17596"]The fantastic Science: A Technologist Sourcebook[/URL] for 3.5. [URL="http://www.rpgnow.com/browse/pub/2363/Dias-Ex-Machina-Games?affiliate_id=17596"]Dias Ex Machina Games[/URL] has a bunch of scientist/technologist type classes for their Amethyst setting in a variety of game systems (3.5, 4e, 13th age). [URL="http://www.rpgnow.com/product/1135/Deadlands-D20?cPath=117_167&it=1&affiliate_id=17596"]Deadlands d20[/URL] the deadlands setting adaptation using 3.0 rules has a mad scientist class. It has its own sourcebook [URL="http://www.rpgnow.com/product/1138/Deadlands-D20-Way-of-the-New-Science?cPath=117_167&it=1&affiliate_id=17596"]Way of New Science[/URL]. 3.5 has the [URL="http://www.d20srd.org/srd/npcClasses/expert.htm"]expert[/URL], if you want a real world scientist type. Pathfinder has an [URL="http://paizo.com/pathfinderRPG/prd/advanced/baseClasses/alchemist.html"]alchemist class[/URL] that can fill the trope. Also the [URL="http://paizo.com/pathfinderRPG/prd/technologyGuide/technomancer.html"]technomancer prestige class[/URL] for mixing high tech with magic and a couple [URL="http://paizo.com/pathfinderRPG/prd/technologyGuide/archetypes.html"]technology themed class archetypes[/URL] from the Technology Guide. If you want a [URL="http://www.rpgnow.com/product/201/Mage-The-Sorcerers-Crusade?it=1&affiliate_id=17596"]Mage the Sorcerer's Crusade[/URL] type game with magic, fencing, and adventuring scientists as the theme and setting it is easy to do. Hmm, I'm pretty sure [URL="http://www.rpgnow.com/product/746/Adventure-d20?term=adventure+d20&it=1&affiliate_id=17596"]Adventure! d20[/URL] has a scientist base class as well. Some d20 supers games likely has adventuring scientist ones as well. [/QUOTE]
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Are there scientists in D&D? Should there be.....???
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