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Are there scientists in D&D? Should there be.....???
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<blockquote data-quote="diaglo" data-source="post: 6654150" data-attributes="member: 2885"><p>if you want Gregor Mendel 19th century (the father of modern genetics) or John Snow 19th century (the father of epidemiology) or Galileo 16-17th century (the "father of modern observational astronomy", and the "father of modern physics", and "the father of modern science")</p><p></p><p>older editions like OD&D(1974), 1edADnD, and D&D Holmes chose things like witch doctor, sage, alchemist, and so on... without worrying about what "science" in our world is defined by in terms of years.</p><p></p><p>how do explain an elf in our world living a thousand years and still using bows and swords to hunt. it is best to let each group make their own definition of "science" as acceptable for the campaign.</p><p></p><p>druids changed many times over the course of the game. going from NPC class only (Chainmail and OD&D with a supplement) to a player class (another OD&D supplement) to a cleric class to yadda yadda yadda.</p><p></p><p>psionics or alchemy or thermodynamics can all be added too. even using our modern understanding to grasp how it is we want it to work in the campaign. even if it is a small sub group or a huge kingdom yet discovered...</p><p></p><p></p><p>edit: if you want novel examples of this. try rereading Terry Brooks books on Shannara or David Eddings series from the early 80s or Mary Heberts Grunts where modern marines are thrown into a fantasy world.</p></blockquote><p></p>
[QUOTE="diaglo, post: 6654150, member: 2885"] if you want Gregor Mendel 19th century (the father of modern genetics) or John Snow 19th century (the father of epidemiology) or Galileo 16-17th century (the "father of modern observational astronomy", and the "father of modern physics", and "the father of modern science") older editions like OD&D(1974), 1edADnD, and D&D Holmes chose things like witch doctor, sage, alchemist, and so on... without worrying about what "science" in our world is defined by in terms of years. how do explain an elf in our world living a thousand years and still using bows and swords to hunt. it is best to let each group make their own definition of "science" as acceptable for the campaign. druids changed many times over the course of the game. going from NPC class only (Chainmail and OD&D with a supplement) to a player class (another OD&D supplement) to a cleric class to yadda yadda yadda. psionics or alchemy or thermodynamics can all be added too. even using our modern understanding to grasp how it is we want it to work in the campaign. even if it is a small sub group or a huge kingdom yet discovered... edit: if you want novel examples of this. try rereading Terry Brooks books on Shannara or David Eddings series from the early 80s or Mary Heberts Grunts where modern marines are thrown into a fantasy world. [/QUOTE]
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Are there scientists in D&D? Should there be.....???
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