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Are there scientists in D&D? Should there be.....???
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 6655646" data-attributes="member: 710"><p>Magic in games seems always remove some of the supernatural, because it's repeatable. If you can reliably do the same things to cast a spell with similar effects every time, it sounds like somethnig that is not random, and thus could be scientifically analyzed. </p><p>It's only "supernatural" in the sense that this wouldn't work in our world, but within the fictional setting it does work, and it can be replicated reliably.</p><p></p><p>So I think there could be scientists in D&D. They would probably go beyond researchnig spells, but be working on explaining how it works. What kind of properties does virgin blood have that makes it potent for certain types of spells, for example. Why bat guano? </p><p>It might be a very, very complicated set of rules, more complicated then our Quantum Mechanics and Relativity Theory, so they might always scratch on the surface, desperate to gather enough information to really advance the sciences of magic.</p><p></p><p>That said - there is enough other stuff where you still want scientific research. Especially in settings where not everyne can trivially control magic.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 6655646, member: 710"] Magic in games seems always remove some of the supernatural, because it's repeatable. If you can reliably do the same things to cast a spell with similar effects every time, it sounds like somethnig that is not random, and thus could be scientifically analyzed. It's only "supernatural" in the sense that this wouldn't work in our world, but within the fictional setting it does work, and it can be replicated reliably. So I think there could be scientists in D&D. They would probably go beyond researchnig spells, but be working on explaining how it works. What kind of properties does virgin blood have that makes it potent for certain types of spells, for example. Why bat guano? It might be a very, very complicated set of rules, more complicated then our Quantum Mechanics and Relativity Theory, so they might always scratch on the surface, desperate to gather enough information to really advance the sciences of magic. That said - there is enough other stuff where you still want scientific research. Especially in settings where not everyne can trivially control magic. [/QUOTE]
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Are there scientists in D&D? Should there be.....???
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