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Are there still going to be Alignment requirements for core classes in 4E?
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<blockquote data-quote="Jedi_Solo" data-source="post: 3808804" data-attributes="member: 40245"><p>I am fully behind dropping alignment entirely - or at least from a mechanical standpoint. I don't mind having LG or CE on a character sheet to help myself and others have a starting point for 'who the PC is'.</p><p></p><p>If it must have something mechanically relavent to the game I wouldn't mind PrCs or Talent Trees saying that you must have a said alignment. It may help to differentiate Lawful and Chaotic on a mechanical standpoint. A Lawful Paladin gets abilities X and a Chaotic Paladin gets abilities Y. I'm guessing about 75% of the abilities can be 'against a target of different alignment' but something along the lines of "Lawful Paladin can take 15 on one attack" and "Chaotic Paladin can reroll damage dice that rolled max and add them together" wouldn't be so easy to have on the same tree.</p><p></p><p>That said, this is want I really want to see: Only gods have an alignment. This will help DMs and players get a quick handle on who a god is but not limit character and class types for the players. Then talent trees can be limited to those who worship a god of a particular alignment (or even a particular god). That will let clerics and paladins get Lawful or Good abilities but not give Lawful abilities to those who worship a Chaotic god.</p></blockquote><p></p>
[QUOTE="Jedi_Solo, post: 3808804, member: 40245"] I am fully behind dropping alignment entirely - or at least from a mechanical standpoint. I don't mind having LG or CE on a character sheet to help myself and others have a starting point for 'who the PC is'. If it must have something mechanically relavent to the game I wouldn't mind PrCs or Talent Trees saying that you must have a said alignment. It may help to differentiate Lawful and Chaotic on a mechanical standpoint. A Lawful Paladin gets abilities X and a Chaotic Paladin gets abilities Y. I'm guessing about 75% of the abilities can be 'against a target of different alignment' but something along the lines of "Lawful Paladin can take 15 on one attack" and "Chaotic Paladin can reroll damage dice that rolled max and add them together" wouldn't be so easy to have on the same tree. That said, this is want I really want to see: Only gods have an alignment. This will help DMs and players get a quick handle on who a god is but not limit character and class types for the players. Then talent trees can be limited to those who worship a god of a particular alignment (or even a particular god). That will let clerics and paladins get Lawful or Good abilities but not give Lawful abilities to those who worship a Chaotic god. [/QUOTE]
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Are there still going to be Alignment requirements for core classes in 4E?
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