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Are there too darn many spellcasters?
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<blockquote data-quote="Cap'n Kobold" data-source="post: 7323426" data-attributes="member: 6802951"><p>Thats . . . not entirely helpful. I'm asking you precisely what sort of thing that you think a martial artist class to be able to do. </p><p>So: <em>What would make it feel like a martial artist for you?</em> Battlemaster type maneuvers? Nutation's suggestion for bonuses to shove and grapple? A focus on unarmed and unarmoured combat like the Monk but without the explicit magic? </p><p></p><p> That's OK. I can clarify. </p><p>The Fighter is the archetypal martial artist (outside of the magical martial artist that is the Monk.) You said that you really wanted a martial artist that isn't a Monk. So I suggested Fighter on the basis that even if that wasn't the sort of thing that you meant, it was likely to result in an explanation of why you didn't think the fighter qualified.</p><p></p><p>Edit: OK. I see that Nutation's suggestions were close to what you're thinking of. How do you think that they should be expressed, and what other capabilities to you think the class should have?</p></blockquote><p></p>
[QUOTE="Cap'n Kobold, post: 7323426, member: 6802951"] Thats . . . not entirely helpful. I'm asking you precisely what sort of thing that you think a martial artist class to be able to do. So: [I]What would make it feel like a martial artist for you?[/I] Battlemaster type maneuvers? Nutation's suggestion for bonuses to shove and grapple? A focus on unarmed and unarmoured combat like the Monk but without the explicit magic? That's OK. I can clarify. The Fighter is the archetypal martial artist (outside of the magical martial artist that is the Monk.) You said that you really wanted a martial artist that isn't a Monk. So I suggested Fighter on the basis that even if that wasn't the sort of thing that you meant, it was likely to result in an explanation of why you didn't think the fighter qualified. Edit: OK. I see that Nutation's suggestions were close to what you're thinking of. How do you think that they should be expressed, and what other capabilities to you think the class should have? [/QUOTE]
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Community
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Are there too darn many spellcasters?
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