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Are there too many settings out there?
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<blockquote data-quote="Trainz" data-source="post: 1097721" data-attributes="member: 2122"><p>My problem with settings is not wether they are original/attractive enough, but the way they are edited, and the contents.</p><p> </p><p>What I look for in a setting:</p><p> </p><p>Maps. I want maps of every major town/city/village (that has an impact on the setting). This is why, way past, I played in Forgotten Realms. I was fed-up with it, but it was the only setting that provided those maps (in the Forgotten Realms Adventures book). I fell in love with the format of their towns. A template for what's in the town (population, ruler, major <em>products</em>, major temples, mages, thieves guilds, Inns... you know, the crunch), and a map. I have bought Scarred Lands, read it, and put it away because it had mostly none of that. MOst settings don't have that.</p><p> </p><p>Come to think of it, the new Forgotten Realms setting left many of those maps out. Which is why I play homebrew settings. I either make my maps, or use some I get on the net. </p><p> </p><p>When the PC's enter a city, I want to go :"here. that's the town. As you enter the main street, you pass in front of a majestic building. That's the one on the map right there." Now THIS is how my players can immerse themselves in a setting. Description can go a long way, but only so far.</p><p> </p><p>What I don't care for in a setting is it's history. I DO want some history, but when a setting spends 1/4 of it's pages to the history (*sigh*... like scarred lands...), I feel those pages could have been used for more useful stuff like... oh say... <span style="color: red"><strong>MAPS</strong></span>.</p><p> </p><p>OK. Sorry about the Scarred Lands jibe. It might be Just The Thing for some players, it might be the Best Setting Out There, it's just not the thing for me.</p><p> </p><p><em>Still in <span style="color: red">LOVE </span>with the new wysiwyg interface ! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></em></p></blockquote><p></p>
[QUOTE="Trainz, post: 1097721, member: 2122"] My problem with settings is not wether they are original/attractive enough, but the way they are edited, and the contents. What I look for in a setting: Maps. I want maps of every major town/city/village (that has an impact on the setting). This is why, way past, I played in Forgotten Realms. I was fed-up with it, but it was the only setting that provided those maps (in the Forgotten Realms Adventures book). I fell in love with the format of their towns. A template for what's in the town (population, ruler, major [i]products[/i], major temples, mages, thieves guilds, Inns... you know, the crunch), and a map. I have bought Scarred Lands, read it, and put it away because it had mostly none of that. MOst settings don't have that. Come to think of it, the new Forgotten Realms setting left many of those maps out. Which is why I play homebrew settings. I either make my maps, or use some I get on the net. When the PC's enter a city, I want to go :"here. that's the town. As you enter the main street, you pass in front of a majestic building. That's the one on the map right there." Now THIS is how my players can immerse themselves in a setting. Description can go a long way, but only so far. What I don't care for in a setting is it's history. I DO want some history, but when a setting spends 1/4 of it's pages to the history (*sigh*... like scarred lands...), I feel those pages could have been used for more useful stuff like... oh say... [color=red][b]MAPS[/b][/color]. OK. Sorry about the Scarred Lands jibe. It might be Just The Thing for some players, it might be the Best Setting Out There, it's just not the thing for me. [i]Still in [color=red]LOVE [/color]with the new wysiwyg interface ! :D[/i] [/QUOTE]
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