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Are there unofficial BECMI Errata?
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<blockquote data-quote="cavalier973" data-source="post: 8433976" data-attributes="member: 91595"><p>The Rules Cyclopedia is missing a few bits of information. First is how non-magical, non-healing-skill healing takes place. The answer is all the way back in Moldvay Basic. 1d3 hit points are healed with each day of complete rest. I scribbled that into one of the blank pages in the back of my RC. The other thing I added from Moldvay was the information on traps. Any character has a 1-in-6 chance of finding a structural trap (not a small trap on a chest, that is). Dwarves have a 2-in-6 chance to do so.</p><p></p><p>The last piece of information that isn’t (as far as I can find) related in either B/X or BECMI/RC is how much player characters get for selling mundane equipment (like, pilfering the swords in the orcs’ armory and toting them back to town to sell). B2 says that the provisioner in the keep will buy such equipment for 50% of the list price.</p></blockquote><p></p>
[QUOTE="cavalier973, post: 8433976, member: 91595"] The Rules Cyclopedia is missing a few bits of information. First is how non-magical, non-healing-skill healing takes place. The answer is all the way back in Moldvay Basic. 1d3 hit points are healed with each day of complete rest. I scribbled that into one of the blank pages in the back of my RC. The other thing I added from Moldvay was the information on traps. Any character has a 1-in-6 chance of finding a structural trap (not a small trap on a chest, that is). Dwarves have a 2-in-6 chance to do so. The last piece of information that isn’t (as far as I can find) related in either B/X or BECMI/RC is how much player characters get for selling mundane equipment (like, pilfering the swords in the orcs’ armory and toting them back to town to sell). B2 says that the provisioner in the keep will buy such equipment for 50% of the list price. [/QUOTE]
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