Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- Pocket Sized Adventures! An all-new collection of digest-sized D&D adventures designed for 1-2 game sessions.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Are these balanced with eachother?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Altamont Ravenard" data-source="post: 2631513" data-attributes="member: 14700"><p>I won't explain the whole background behind these abilities, suffice it to say a certain spellcasting class will be able to use spell slots to shoot somekind of damaging bolt. I don't want to know if this ability is too much for said spellcasting class, but rather if every option is balanced with the other.</p><p></p><p>It's very close to the Warlock's Eldritch blast, and I realize that it's incredibly video-game-y / super-hero-y.</p><p></p><p>So here are the variations on a common theme. Is one particular version much more stronger / weaker than the others? Should I include other damage types?</p><p></p><p>This attack, unless noted, is a ranged touch attack, has a range of 60' with no increment penalty, can be used once per round as a spell-like ability, and can be modified by <s>using a higher spell slot level to add a certain effect to the bolt</s> decreasing the number of dice of damage. If you use the modified version of an attack, you must use a spell slot of level equal at least to the number of dice by which the attack is diminished (ie you cannot use a 1st-level spell slot to cast a modified shocking bolt). Unless noted, <s>that increase</s> the dice damage penalty is of one <s>level</s> die. Finally, the save DC for the special effect is (10 + <s># of dice of damage</s>spell slot level + ability modifier).</p><p></p><p>Thanks in advance,</p><p></p><p><strong><u>Fire bolt</u></strong></p><p><em>Damage type:</em> fire</p><p><em>Damage die / spell slot level:</em> d8</p><p><em>Special restrictions / notes:</em> subject to fire resistance and SR</p><p><em>Modified bolt (<s>increase in spell slot level</s># of damage dice reduction):</em> Ref save or catch fire</p><p></p><p><strong><u>Frost bolt</u></strong></p><p><em>Damage type:</em> cold</p><p><em>Damage die / spell slot level:</em> d8</p><p><em>Special restrictions / notes:</em>subject to cold resistance and SR</p><p><em>Modified bolt (<s>increase in spell slot level</s># of damage dice reduction):</em>Fort save or 2 temp dex damage</p><p></p><p><strong><u>Shocking bolt</u></strong></p><p><em>Damage type:</em> eletrical</p><p><em>Damage die / spell slot level:</em> d8</p><p><em>Special restrictions / notes:</em>subject to electricity resistance and SR</p><p><em>Modified bolt (<s>increase in spell slot level</s># of damage dice reduction):</em> Fort save or dazed for 1 round (-2 damage dice)</p><p></p><p><strong><u>Acidic bolt</u></strong></p><p><em>Damage type:</em> acid</p><p><em>Damage die / spell slot level:</em> d8</p><p><em>Special restrictions / notes:</em>subject to acid resistance and SR</p><p><em>Modified bolt (<s>increase in spell slot level</s># of damage dice reduction):</em>Fort save or sickened for 1 round</p><p></p><p><strong><u>Sonic bolt</u></strong></p><p><em>Damage type:</em> sonic</p><p><em>Damage die / spell slot level:</em> d8</p><p><em>Special restrictions / notes:</em>subject to sonic resistance, SR, and the <em>silence</em> spell</p><p><em>Modified bolt (<s>increase in spell slot level</s># of damage dice reduction):</em>Fort save or deafened for 1 minute</p><p></p><p><strong><u>Force bolt</u></strong></p><p><em>Damage type:</em> force</p><p><em>Damage die / spell slot level:</em> d6</p><p><em>Special restrictions / notes:</em>subject to SR</p><p><em>Modified bolt (<s>increase in spell slot level</s># of damage dice reduction):</em>ranged trip attack (d20 + # of dice of damage + ability modifier instead of Str check)</p><p></p><p><strong><u>Holy bolt</u></strong></p><p><em>Damage type:</em> holy</p><p><em>Damage die / spell slot level:</em> <s>d8</s> d6</p><p><em>Special restrictions / notes:</em>only affects evil creatures, subject to SR</p><p><em>Modified bolt (<s>increase in spell slot level</s># of damage dice reduction):</em>affects neutral creatures as well</p><p></p><p><strong><u>Unholy bolt</u></strong></p><p><em>Damage type:</em> unholy</p><p><em>Damage die / spell slot level:</em> <s>d8</s> d6</p><p><em>Special restrictions / notes:</em>only affects good creatures, subject to SR</p><p><em>Modified bolt (<s>increase in spell slot level</s># of damage dice reduction):</em>affects neutral creatures as well</p><p></p><p><strong><u>Flying arrow</u></strong></p><p><em>Damage type:</em> normal, piercing</p><p><em>Damage die / spell slot level:</em> <s>d10</s> d12</p><p><em>Special restrictions / notes:</em> ranged attack, subject to DR</p><p><em>Modified bolt (<s>increase in spell slot level</s># of damage dice reduction):</em>imbue attack with special property (magic / adamantine <s>+2 to spell slot level</s> -2 dice of damage; others <s>+1</s> -1)</p><p></p><p><strong><u>Propelled blade</u></strong></p><p><em>Damage type:</em> normal, slashing</p><p><em>Damage die / spell slot level:</em> <s>d10</s> d12</p><p><em>Special restrictions / notes:</em> ranged attack, subject to DR</p><p><em>Modified bolt (<s>increase in spell slot level</s># of damage dice reduction):</em>imbue attack with special property (magic / adamantine +2 to spell slot level; others +1)</p><p></p><p><strong><u>Bolt of Impact</u></strong></p><p><em>Damage type:</em> normal, bludgeoning</p><p><em>Damage die / spell slot level:</em> <s>d8</s> d10</p><p><em>Special restrictions / notes:</em> ranged attack, subject to DR</p><p><em>Modified bolt (<s>increase in spell slot level</s># of damage dice reduction):</em>imbue attack with special property (magic / adamantine +2 to spell slot level; others +1)</p><p></p><p><strong><u>Psychic Strike</u></strong></p><p><em>Damage type:</em> [Mind-affecting]</p><p><em>Damage die / spell slot level:</em> d8</p><p><em>Special restrictions / notes:</em> is a [Mind-affecting] ability, subject to SR</p><p><em>Modified bolt (<s>increase in spell slot level</s># of damage dice reduction):</em>Will save or stunned for 1 round (-2 dice of damage)</p><p></p><p><strong><u>Whitebolt</u></strong></p><p><em>Damage type:</em> positive energy</p><p><em>Damage die / spell slot level:</em> d8</p><p><em>Special restrictions / notes:</em>subject to SR, half damage to living targets, double damage to undead</p><p><em>Modified bolt (<s>increase in spell slot level</s># of damage dice reduction):</em> If target is undead, Will save or Turned (may add Turn Resistance to Will save)</p><p></p><p><strong><u>Darkbolt</u></strong></p><p><em>Damage type:</em> negative energy</p><p><em>Damage die / spell slot level:</em> <s>d8</s> d6</p><p><em>Special restrictions / notes:</em>subject to SR, half damage to undead</p><p><em>Modified bolt (<s>increase in spell slot level</s># of damage dice reduction):</em>Will save or shaken for 1 round</p><p></p><p><s><strong><u>Sunbolt</u></strong></s></p><p><s><em>Damage type:</em> light</s></p><p><s><em>Damage die / spell slot level:</em> d6</s></p><p><s><em>Special restrictions / notes:</em>subject to SR, treat as a [light] spell of appropriate level, may dispel magical darkness if so aimed</s></p><p><s><em>Modified bolt (<s>increase in spell slot level</s># of damage dice reduction):</em>Fort save or blindness for 1 round</s></p><p><s></s></p><p><s><strong><u>Shadowbolt</u></strong></s></p><p><s><em>Damage type:</em> shadow</s></p><p><s><em>Damage die / spell slot level:</em> d6</s></p><p><s><em>Special restrictions / notes:</em>subject to SR, treat as a [darkness] spell of appropriate level, may dispel magical light if so aimed</s></p><p><s><em>Modified bolt (<s>increase in spell slot level</s># of damage dice reduction):</em>Fort save or 2 temp str damage</s></p><p><s></s></p><p><s><strong><u>Chaos bolt</u></strong></s></p><p><s><em>Damage type:</em> anarchic energy</s></p><p><s><em>Damage die / spell slot level:</em> d6</s></p><p><s><em>Special restrictions / notes:</em> ???</s></p><p><s><em>Modified bolt (<s>increase in spell slot level</s># of damage dice reduction):</em>Will save or Confusion for 1 round</s></p><p>AR</p></blockquote><p></p>
[QUOTE="Altamont Ravenard, post: 2631513, member: 14700"] I won't explain the whole background behind these abilities, suffice it to say a certain spellcasting class will be able to use spell slots to shoot somekind of damaging bolt. I don't want to know if this ability is too much for said spellcasting class, but rather if every option is balanced with the other. It's very close to the Warlock's Eldritch blast, and I realize that it's incredibly video-game-y / super-hero-y. So here are the variations on a common theme. Is one particular version much more stronger / weaker than the others? Should I include other damage types? This attack, unless noted, is a ranged touch attack, has a range of 60' with no increment penalty, can be used once per round as a spell-like ability, and can be modified by [S]using a higher spell slot level to add a certain effect to the bolt[/S] decreasing the number of dice of damage. If you use the modified version of an attack, you must use a spell slot of level equal at least to the number of dice by which the attack is diminished (ie you cannot use a 1st-level spell slot to cast a modified shocking bolt). Unless noted, [S]that increase[/S] the dice damage penalty is of one [S]level[/S] die. Finally, the save DC for the special effect is (10 + [S]# of dice of damage[/S]spell slot level + ability modifier). Thanks in advance, [B][U]Fire bolt[/U][/B] [I]Damage type:[/I] fire [I]Damage die / spell slot level:[/I] d8 [I]Special restrictions / notes:[/I] subject to fire resistance and SR [I]Modified bolt ([S]increase in spell slot level[/S]# of damage dice reduction):[/I] Ref save or catch fire [B][U]Frost bolt[/U][/B] [I]Damage type:[/I] cold [I]Damage die / spell slot level:[/I] d8 [I]Special restrictions / notes:[/I]subject to cold resistance and SR [I]Modified bolt ([S]increase in spell slot level[/S]# of damage dice reduction):[/I]Fort save or 2 temp dex damage [B][U]Shocking bolt[/U][/B] [I]Damage type:[/I] eletrical [I]Damage die / spell slot level:[/I] d8 [I]Special restrictions / notes:[/I]subject to electricity resistance and SR [I]Modified bolt ([S]increase in spell slot level[/S]# of damage dice reduction):[/I] Fort save or dazed for 1 round (-2 damage dice) [B][U]Acidic bolt[/U][/B] [I]Damage type:[/I] acid [I]Damage die / spell slot level:[/I] d8 [I]Special restrictions / notes:[/I]subject to acid resistance and SR [I]Modified bolt ([S]increase in spell slot level[/S]# of damage dice reduction):[/I]Fort save or sickened for 1 round [B][U]Sonic bolt[/U][/B] [I]Damage type:[/I] sonic [I]Damage die / spell slot level:[/I] d8 [I]Special restrictions / notes:[/I]subject to sonic resistance, SR, and the [I]silence[/I] spell [I]Modified bolt ([S]increase in spell slot level[/S]# of damage dice reduction):[/I]Fort save or deafened for 1 minute [B][U]Force bolt[/U][/B] [I]Damage type:[/I] force [I]Damage die / spell slot level:[/I] d6 [I]Special restrictions / notes:[/I]subject to SR [I]Modified bolt ([S]increase in spell slot level[/S]# of damage dice reduction):[/I]ranged trip attack (d20 + # of dice of damage + ability modifier instead of Str check) [B][U]Holy bolt[/U][/B] [I]Damage type:[/I] holy [I]Damage die / spell slot level:[/I] [S]d8[/S] d6 [I]Special restrictions / notes:[/I]only affects evil creatures, subject to SR [I]Modified bolt ([S]increase in spell slot level[/S]# of damage dice reduction):[/I]affects neutral creatures as well [B][U]Unholy bolt[/U][/B] [I]Damage type:[/I] unholy [I]Damage die / spell slot level:[/I] [S]d8[/S] d6 [I]Special restrictions / notes:[/I]only affects good creatures, subject to SR [I]Modified bolt ([S]increase in spell slot level[/S]# of damage dice reduction):[/I]affects neutral creatures as well [B][U]Flying arrow[/U][/B] [I]Damage type:[/I] normal, piercing [I]Damage die / spell slot level:[/I] [S]d10[/S] d12 [I]Special restrictions / notes:[/I] ranged attack, subject to DR [I]Modified bolt ([S]increase in spell slot level[/S]# of damage dice reduction):[/I]imbue attack with special property (magic / adamantine [S]+2 to spell slot level[/S] -2 dice of damage; others [S]+1[/S] -1) [B][U]Propelled blade[/U][/B] [I]Damage type:[/I] normal, slashing [I]Damage die / spell slot level:[/I] [S]d10[/S] d12 [I]Special restrictions / notes:[/I] ranged attack, subject to DR [I]Modified bolt ([S]increase in spell slot level[/S]# of damage dice reduction):[/I]imbue attack with special property (magic / adamantine +2 to spell slot level; others +1) [B][U]Bolt of Impact[/U][/B] [I]Damage type:[/I] normal, bludgeoning [I]Damage die / spell slot level:[/I] [S]d8[/S] d10 [I]Special restrictions / notes:[/I] ranged attack, subject to DR [I]Modified bolt ([S]increase in spell slot level[/S]# of damage dice reduction):[/I]imbue attack with special property (magic / adamantine +2 to spell slot level; others +1) [B][U]Psychic Strike[/U][/B] [I]Damage type:[/I] [Mind-affecting] [I]Damage die / spell slot level:[/I] d8 [I]Special restrictions / notes:[/I] is a [Mind-affecting] ability, subject to SR [I]Modified bolt ([S]increase in spell slot level[/S]# of damage dice reduction):[/I]Will save or stunned for 1 round (-2 dice of damage) [B][U]Whitebolt[/U][/B] [I]Damage type:[/I] positive energy [I]Damage die / spell slot level:[/I] d8 [I]Special restrictions / notes:[/I]subject to SR, half damage to living targets, double damage to undead [I]Modified bolt ([S]increase in spell slot level[/S]# of damage dice reduction):[/I] If target is undead, Will save or Turned (may add Turn Resistance to Will save) [B][U]Darkbolt[/U][/B] [I]Damage type:[/I] negative energy [I]Damage die / spell slot level:[/I] [S]d8[/S] d6 [I]Special restrictions / notes:[/I]subject to SR, half damage to undead [I]Modified bolt ([S]increase in spell slot level[/S]# of damage dice reduction):[/I]Will save or shaken for 1 round [S][B][U]Sunbolt[/U][/B] [I]Damage type:[/I] light [I]Damage die / spell slot level:[/I] d6 [I]Special restrictions / notes:[/I]subject to SR, treat as a [light] spell of appropriate level, may dispel magical darkness if so aimed [I]Modified bolt ([S]increase in spell slot level[/S]# of damage dice reduction):[/I]Fort save or blindness for 1 round [B][U]Shadowbolt[/U][/B] [I]Damage type:[/I] shadow [I]Damage die / spell slot level:[/I] d6 [I]Special restrictions / notes:[/I]subject to SR, treat as a [darkness] spell of appropriate level, may dispel magical light if so aimed [I]Modified bolt ([S]increase in spell slot level[/S]# of damage dice reduction):[/I]Fort save or 2 temp str damage [B][U]Chaos bolt[/U][/B] [I]Damage type:[/I] anarchic energy [I]Damage die / spell slot level:[/I] d6 [I]Special restrictions / notes:[/I] ??? [I]Modified bolt ([S]increase in spell slot level[/S]# of damage dice reduction):[/I]Will save or Confusion for 1 round[/S] AR [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Are these balanced with eachother?
Top