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Are these good house rules?
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<blockquote data-quote="mr.pink" data-source="post: 4668305" data-attributes="member: 81579"><p>okay so I'm starting a new campaign and have a bunch of house rules i want to throw in, please tell me if the seem as fair and balanced as possible (by balanced I mean PC vs. PC not PC vs. world/monsters)</p><p></p><p>1) If you take more than a quarter of your total damage in one hit make a saving throw, if you fail you are unconscious/ dying</p><p></p><p>2) If you take more than half you total damage in one hit make a saving throw, if you fail you are dead</p><p></p><p>3) Alignments are decided by the DM, if you have a divine power source and act more than one step away from your deity's alignment you lose all powers until you atone for your actions, this atonement is based on your religion</p><p></p><p>4) At any time you may be asked out of game to justify an action that was just performed in game to maintain your alignment/ not lose XP for failure to roleplay</p><p></p><p>5) Failure to roleplay will result in a loss of 10% of all XP in next encounter unless actions are justified</p><p></p><p>6) Don't lie to the party w/o telling me. If you do want to lie to the party send me an IM or pass me a note</p><p></p><p>7) even if you see me get passed a note assume that other party members are telling the truth, I will tell you make the DC</p><p></p><p>8) At the begining of the campaign write down 5 items you would want for your character, as you get these items pick new ones, all items must be within 2 levels of your character's level</p><p></p><p>9) You get milestones when I tell you, at no other times do you gain milestones. </p><p></p><p>10) Skills will not be gained every two levels. Instead skills work as such.</p><p></p><ul> <li data-xf-list-type="ul">You start off picking trained skills as normal</li> <li data-xf-list-type="ul">Everytime you use a skill succsessfully you gain Skill XP, unless I telll you otherwise</li> <li data-xf-list-type="ul">when your skill XP total in a skill hits your current number of skill points in that skill you gain one skill point in that skill</li> <li data-xf-list-type="ul">So when you have 5 skill points in theivery and you pick pocket five people succsessfully then you gain a skill point in theivery, bringin your total to 6</li> <li data-xf-list-type="ul">this is based on <a href="http://www.enworld.org/forum/d-d-3rd-edition-house-rules/249608-improving-skills-through-use.html" target="_blank">http://www.enworld.org/forum/d-d-3rd-edition-house-rules/249608-improving-skills-through-use.html</a></li> </ul><p>11) Drow can use both of their racial abilities in an encounter</p><p></p><p>12) Players can only play races in the PHB</p><p></p><p>13) Players can use any WotC material published, except Dragon Magizine</p><p></p><p>14) No rediculus names, please have simple names that are easy to remember. Also, no giving yourself titles.</p><p></p><p>15) I will keep track of XP and skill XP, if i postpone you from leveling I have a reason.</p><p></p><p>16) you may not ask "Is it close to dying yet?" or "what is it's HP?" in regards to a monster/NPCs health I will only tell you if it is bloodied or not</p><p></p><p>17) at most your turn can take one minuite</p></blockquote><p></p>
[QUOTE="mr.pink, post: 4668305, member: 81579"] okay so I'm starting a new campaign and have a bunch of house rules i want to throw in, please tell me if the seem as fair and balanced as possible (by balanced I mean PC vs. PC not PC vs. world/monsters) 1) If you take more than a quarter of your total damage in one hit make a saving throw, if you fail you are unconscious/ dying 2) If you take more than half you total damage in one hit make a saving throw, if you fail you are dead 3) Alignments are decided by the DM, if you have a divine power source and act more than one step away from your deity's alignment you lose all powers until you atone for your actions, this atonement is based on your religion 4) At any time you may be asked out of game to justify an action that was just performed in game to maintain your alignment/ not lose XP for failure to roleplay 5) Failure to roleplay will result in a loss of 10% of all XP in next encounter unless actions are justified 6) Don't lie to the party w/o telling me. If you do want to lie to the party send me an IM or pass me a note 7) even if you see me get passed a note assume that other party members are telling the truth, I will tell you make the DC 8) At the begining of the campaign write down 5 items you would want for your character, as you get these items pick new ones, all items must be within 2 levels of your character's level 9) You get milestones when I tell you, at no other times do you gain milestones. 10) Skills will not be gained every two levels. Instead skills work as such. [LIST] [*]You start off picking trained skills as normal [*]Everytime you use a skill succsessfully you gain Skill XP, unless I telll you otherwise [*]when your skill XP total in a skill hits your current number of skill points in that skill you gain one skill point in that skill [*]So when you have 5 skill points in theivery and you pick pocket five people succsessfully then you gain a skill point in theivery, bringin your total to 6 [*]this is based on [URL]http://www.enworld.org/forum/d-d-3rd-edition-house-rules/249608-improving-skills-through-use.html[/URL] [/LIST] 11) Drow can use both of their racial abilities in an encounter 12) Players can only play races in the PHB 13) Players can use any WotC material published, except Dragon Magizine 14) No rediculus names, please have simple names that are easy to remember. Also, no giving yourself titles. 15) I will keep track of XP and skill XP, if i postpone you from leveling I have a reason. 16) you may not ask "Is it close to dying yet?" or "what is it's HP?" in regards to a monster/NPCs health I will only tell you if it is bloodied or not 17) at most your turn can take one minuite [/QUOTE]
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Are these good house rules?
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